Winter, lawful male redguardian Thalmor ----- -------- ---------- |...| |......| ##########--........-- |...| |......| ----------------,,,,,,,,,....----...| |...+ |......|#|..............|,########|...| |...| |...|## |......-,...............|,# |...----...| |....,# --.-----#|...........@..-,# --......{.-- |...|,########,####,,+..............|,# ##------.--- ....|,,,,,,,,,,,,,,,#|..............|,## ###,,,,,,,`# |...|,########,######----------------,,## #,,,####### |.>.| ##,,## #,### ----- ##,,---.---- ##,|...<..| #,|......| #,.......| ##-------- [Winter the Whitegold Ambassador] St4 Dx9 Co6 In9 Wi7 Ch6 ThaRedMalLaw Dlvl:3 $11 HP49(49) Pw30(30) AC1 Xp4/86 Wt189/750 T1338 Ftg Latest messages You hear a mumbled incantation. Do you really want to step into that shock trap? [yn] (n) There is a shock trap here. You see here a jermlaine corpse {100}. You escape a shock trap. You hear some noises in the distance. You hear a mumbled curse. You destroy the kobold zombie! With great effort you move the boulder. You try to move the boulder, but in vain. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] WHAMMM!!! As you kick the door, it crashes open! You faint from lack of food. You regain consciousness. What do you want to ready? [- cdt or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {27} t - a blessed +0 bent sable {16} Armor b - a blessed +0 elven mithril-coat (being worn) {60} n - an uncursed +0 pair of high boots (being worn) {8} r - an uncursed +0 orcish helm (being worn) {12} Comestibles u - an uncursed tripe ration {1} Scrolls e - 5 uncursed scrolls of healing {3} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks k - an uncursed spellbook of resist sleep (0:0) {1} Potions o - an uncursed potion of vampire blood {1} s - a blessed potion of extra healing {1} Tools q - an uncursed bottle {1} Gems p - 6 uncursed +0 worthless pieces of violet glass {6} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: wallwalking You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 32 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 304 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 19% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 98% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14415 Monster spawn increase reached its maximum at turn 70855 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 230580 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: troll (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: baby blue dragon (freq bonus 5) The monster species that spawned more often: bright violet fungus (freq bonus 16) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: light hound (freq bonus 9) The monster species that spawned more often: chloroform penetrator (freq bonus 26) The monster species that spawned more often: serious bug (freq bonus 14) The monster species that spawned more often: decayed colony (freq bonus 9) The monster species that spawned more often: sulfur mushroom (freq bonus 18) The monster species that spawned more often: shadow serpent (freq bonus 12) The monster species that spawned more often: teenie swarm (freq bonus 6) The monster species that spawned more often: arphexad (freq bonus 6) The monster species that spawned more often: grating bone devil (freq bonus 8) The monster species that spawned more often: giant jelly bee (freq bonus 14) The monster species that spawned more often: big trapper (freq bonus 6) The monster species that spawned more often: turned one (freq bonus 14) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 5) The monster species that spawned more often: Tilla (freq bonus 6) The monster species that spawned more often: Toxic Kop (freq bonus 15) The monster species that spawned more often: golden colony (freq bonus 6) The monster species that spawned more often: Warder Katcher (freq bonus 11) The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: Baphomet The monster species that never randomly spawned: anti-paladin The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: dwarven artillery wizard The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: ruby force fungus The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 15) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 21) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 47) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 3) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 16) Next attribute increase check would have come at turn 9705 Strength training was 18 Dexterity training was 2 Wisdom training was 4 Constitution training was -1 You were sleep resistant You were poison resistant You were immune to sickness You were prevented from having drain resistance (0) You were prevented from having phasing (0) You saw invisible You had infravision You had -37 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 66% 88% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (golden helmet) * skullcap (steel helmet) * flack helmet (space helmet) * crystal helm (tribal helmet) * mining helm (orange visored helmet) * field helm (spinning helmet) * helm of safeguard (fish bowl) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (nondescript gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (beautiful heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of mana (LOREM IPSUM) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (LAM EQUENUS) scroll of cure (FORMAT C) Spellbooks spellbook of resist sleep (plaid) Potions potion called Pineapple juice (castor bean) potion of vampire blood (blood-red) potion of extra healing (shining) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (2 created) 0 thick jackals (1 created) 0 spit demons (1 created) 0 gas spores (1 created) 8 jermlaines (11 created) a kobold (3 created) a reston 0 petit mimics (1 created) a goblin a cave goblin 2 pack rabbits 0 giant rats (1 created) 0 centipedes (1 created) 0 maggots (1 created) 0 grid bugs (2 created) 0 sparrows (1 created) 0 Rame Ducks (1 created) 0 giant force bats (1 created) 0 baby silver dragons (1 created) a lichen (2 created) 2 spore lichens a colony lichen (0 created) 0 blue molds (2 created) 0 orange molds (1 created) 0 shriekers (1 created) a sub-gnome (2 created) 0 kestrels (1 created) a kobold zombie 0 goblin zombies (1 created) 0 gnome zombies (1 created) 0 friendly adventurers (1 created) an errand boy 0 blubbering idiots (1 created) 0 busy-looking merchants (1 created) 0 werelichens (1 created) 0 werenymphs (1 created) 0 thalmors (1 created) 0 shopkeepers (2 created) a newt a gecko (3 created) 0 iguanas (2 created) a small turret a small item trove a potion trove 0 numb troves (1 created) 67 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 21 times You killed 17 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (12 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (41 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Thalmor... You quit in The Dungeons of Doom on dungeon level 3 with 555 points, and 11 pieces of gold, after 1338 moves. Killer: quit You were level 4 with a maximum of 49 hit points when you quit. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 87 574 deadwater-Kni-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 52 [52] 88 562 Lorskel-Bar-Vam-Mal-Neu escaped the dungeon [max level 3]. 61 [61] *89 555 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3 [max 5]. 49 [49] 90 494 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 3. Killed by an icy touch. - [61] 91 487 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [30]