Winter, lawful male redguardian Thalmor ------------------- -.................| ... ##|.................| .....- #,............@.....| ....<| ##,|........`........| . -.---- #,,|.................| #,## #,#------------------- #,,# #,# ##,#####,# #`,,,)#,# -----.-,# |.....|,# |......,# |.....|## |.....| ------- [Winter the Concordate Agent] St9 Dx7 Co6 In7 Wi8 Ch9 ThaRedMalLaw Dlvl:2 $21 HP35(35) Pw13(13) AC4 Xp2/39 Wt164/900 T292 Latest messages In what direction? [hykulnjb><] WHAMMM!!! (5x) As you kick the door, it crashes open! You see here a forgettable amulet {1}. o - a forgettable amulet {1}. You see here a scroll labeled ONA DYSHIT BOLSHE VY UMERET {1}. p - a scroll labeled ONA DYSHIT BOLSHE VY UMERET {1}. You see here an elysium ring {1}. q - an elysium ring {1}. What do you want to read? [e-ipq or ?*] As you read the scroll, it disappears. You have found a scroll of stinking cloud! Where do you want to center the cloud? (For instructions type a ?) The thalmor called Rulindil the concordate agent coughs! (2x) You kill poor thalmor called Rulindil the concordate agent! Welcome to experience level 2. You hear the rumble of distant thunder... You hear someone cursing shoplifters. Really quit [yes/no]? Your inventory Amulets o - an uncursed amulet of reflection {1} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {27} m - an uncursed +2 silver mace {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 cloak of invisibility (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - an uncursed scroll of standard id {1} i - an uncursed scroll of cure {1} Potions j - a cursed potion of fruit juice {1} l - a blessed potion of clairvoyance {1} Rings q - an uncursed ring of polymorph control {1} Gems n - an uncursed +0 worthless piece of cyan glass {1} Final attributes You have transgressed Your alignment was -34 Your max alignment was 13 You carried 0 sins You could not have this property at all: stoned chilling You could nothave this property extrinsically: wallwalking You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 134 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 62% Ring drop chance was reduced to 84% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13484 Monster spawn increase reached its maximum at turn 44460 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3768031 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: mana hound (freq bonus 3) The monster species that spawned more often: ivory monk (freq bonus 8) The monster species that spawned more often: giant spellbook trove (freq bonus 6) The monster species that spawned more often: bright white stalk (freq bonus 24) The monster species that spawned more often: ice statue (freq bonus 12) The monster species that spawned more often: Obox-ob (freq bonus 8) The monster species that spawned more often: red dragon worm (freq bonus 8) The monster species that spawned more often: magic snake (freq bonus 14) The monster species that spawned more often: thick jumping jellyfish (freq bonus 7) The monster species that spawned more often: novice shaman (freq bonus 5) The monster species that spawned more often: fiery nymphomaniac (freq bonus 8) The monster species that spawned more often: porter sticky spore (freq bonus 4) The monster species that spawned more often: nighthunter (freq bonus 5) The monster species that spawned more often: creeping stalk (freq bonus 6) The monster species that spawned more often: stun monster (freq bonus 4) The monster species that spawned more often: takeaway turret (freq bonus 4) The monster species that spawned more often: vampire bunny (freq bonus 6) The monster species that spawned more often: inertia turret (freq bonus 6) The monster species that spawned more often: superschool speaker (freq bonus 9) The monster species that spawned more often: novel stalk (freq bonus 14) The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: young silver dragon The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: crystal fungus The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: leocentaur king The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: ranger The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 22) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 7) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 3) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 87) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 13) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 3) Next attribute increase check would have come at turn 785 Strength training was 12 Dexterity training was 11 Wisdom training was 7 Constitution training was 17 You were sleep resistant You were immune to sickness You were prevented from having phasing (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 907 points of nutrition remaining You were invisible to others You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of reflection (forgettable) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (frequent helmet) * skullcap (echo helmet) * flack helmet (covered helmet) * crystal helm (steel helmet) * mining helm (crested helmet) * field helm (cone-shaped helmet) * helm of safeguard (weeping helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (transparent gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (winter boots) * boots of safeguard (buckled boots) cloak of invisibility (energizer cloak) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (LESBIANISM FOR EVERYONE) scroll of stinking cloud (ONA DYSHIT BOLSHE VY UMERET) Potions potion of fruit juice (raspberry) potion of clairvoyance (fluorescent) Rings ring of polymorph control (elysium) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cave kobolds (1 created) a rabbit a black rat 0 grid bugs (3 created) a lichen an ungenomold a kobold zombie 0 navis (1 created) a thalmor 0 shopkeepers (1 created) 0 newts (1 created) 13 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (22 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Thalmor... You quit in The Dungeons of Doom on dungeon level 2 with 261 points, and 21 pieces of gold, after 292 moves. Killer: quit You were level 2 with a maximum of 35 hit points when you quit. You reached the 100th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 98 342 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 50 [50] 99 274 Winter-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 3. 29 [30] *100 261 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 35 [35] 101 255 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a lucern hammer. - [33] 102 228 deadwater-Jed-Bas-Mal-Law escaped the dungeon [max level 1]. 17 [21]