Winter, lawful male redguardian Thalmor ------########-.---- |.....,,,,,,,,.}}}}| -----##------ |^...|########|}}}}| |.@.|#,.....--## |....|## }}.}| |@.(.,,|......,# |.....,# ####|}}.}| |..`|(,......|,# |....|,####,,,.}}.}| --:--##|.....|,##########-.----,,,,,,##|}.}}| #`,,,,#|.....|,,,,,,,,,,,,,,,,,,,,,`#, -----####### ##,###,#|.....|,,#####,---.-.------,,--- -#%,,,,,),,# #,,# #,,-------,,,,,,,,|.}........|#,..##|,########## -|---##,,,,,,,,,#####,}-..}.......--`|<.{|,# ##|...| ######}}### },}.}}.........| +....,# }I-...--- }#}}I,.......[}}}.}} --I--#} .I..}}}}. },,,,I--........}.}} }I.....}} ###}}}#|.........}}# }--...}}} }--}}---}}}}}# }...}}} #--}}}}} [Winter the Whitegold Ambassador] St7 Dx13 Co10 In14 Wi11 Ch7 ThaRedMalLaw Dlvl:2 $34 HP63(63) Pw28(28) AC4 Xp4/141 Wt166/1100 T855 Ftg Latest messages The giant tick is killed! The air crackles around the thalmor called Pet the whitegold ambassador. You faint from lack of food. You regain consciousness. # Are you sure you want to pray? [yn] (n) You begin praying to Manwe Sulimo. The thalmor called Pet the whitegold ambassador drops a wooden box {500}. You finish your prayer. You feel that Manwe Sulimo is displeased. You kill the Keystone Kop! You miss the Undead Kop. The thalmor called Pet the whitegold ambassador swings his elven broadsword at the Undead Kop. The thalmor called Pet the whitegold ambassador misses the Undead Kop. The thalmor called Pet the whitegold ambassador swings his elven broadsword at the Undead Kop. The thalmor called Pet the whitegold ambassador hits the Undead Kop. The Undead Kop is destroyed! What do you want to drink? [j or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {26} k - an uncursed +0 orcish dagger {4} o - an uncursed +0 long sword {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} n - an uncursed scroll of enchant armor {1} Potions j - a cursed potion of restore ability {1} Wands l - an uncursed wand of speed monster (0:2) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: acid resistance You could nothave this property extrinsically: reflection You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 80% Potion drop chance was reduced to 99% Monster death drops spawned with only 85% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14383 Monster spawn increase reached its maximum at turn 38413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1066920 The monster class that cannot be genocided was nemese The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: The Smith (freq bonus 32) The monster species that spawned more often: nasty master mind flayer (freq bonus 48) The monster species that spawned more often: opaque jelly (freq bonus 20) The monster species that spawned more often: dark jedi (freq bonus 8) The monster species that spawned more often: stone stalker (freq bonus 14) The monster species that spawned more often: night sparrow (freq bonus 14) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 15) The monster species that spawned more often: heal slime (freq bonus 14) The monster species that spawned more often: nondescript warp fungus (freq bonus 10) The monster species that spawned more often: dangerous shantak (freq bonus 8) The monster species that spawned more often: baby long worm (freq bonus 16) The monster species that spawned more often: undead swarm bat (freq bonus 8) The monster species that spawned more often: totally bad warp patch (freq bonus 8) The monster species that spawned more often: null growth (freq bonus 16) The monster species that spawned more often: karmic warp patch (freq bonus 18) The monster species that spawned more often: charcoal warp fungus (freq bonus 7) The monster species that spawned more often: giant chieftain (freq bonus 40) The monster species that spawned more often: dufflepud (freq bonus 8) The monster species that spawned more often: brown patch (freq bonus 40) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 8) The monster species that never randomly spawned: Eva The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: swamp thing The monster species that never randomly spawned: quickling The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: efreet elemental The monster species that never randomly spawned: failed sorceror The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 12) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 43) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 11) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 17) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 2) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 10) Next attribute increase check would have come at turn 1107 Strength training was 33 Dexterity training was 6 Wisdom training was 6 Constitution training was 30 You were sleep resistant You were poison resistant You were immune to sickness You were prevented from having acid resistance (0) You were prevented from having reflection (0) You saw invisible You had infravision You had -28 points of nutrition remaining You aggravated monsters You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo Manwe Sulimo was angry with you (1) You could not have safely prayed (1480) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (middle-earth helmet) * skullcap (rotating helmet) * flack helmet (celtic helmet) * crystal helm (anti-government helmet) * mining helm (complete helmet) * field helm (green bowel) * helm of safeguard (bug-tracking helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (moth-bitten gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (korean sandals) * boots of safeguard (ankle boots) Scrolls scroll of healing (ABOR EFECTOR) scroll of mana (PAS DIO LEO) scroll of phase door (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (RANDOM STAT CHANGE MANY) scroll of charging (VOMIT TO MELT ENEMY) scroll of enchant armor (WAKTU UNTUK MATI) Potions potion of restore ability (blue) Wands wand of speed monster (hexagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 giant ticks 0 stoats (1 created) a monoton 0 jermlaines (2 created) 3 kobolds 0 cave goblins (1 created) a sewer rat a giant rat a grid bug 0 plains centaurs (1 created) 0 healthy plains centaurs (1 created) 0 domestic centaurs (1 created) a lichen (0 created) a porter lichen (2 created) a spore lichen (0 created) a red fungus a kestrel a Keystone Kop an Undead Kop (2 created) a Kop Lieutenant (2 created) 0 slimebesus (1 created) 2 kobold zombies a human adventurer a chimney sweep 2 weary pilgrims a karate scrub 0 thalmors (1 created) a tortoise (11 created) a hata-hata 0 rouge jellyfish (1 created) a jellyfish 0 twens (1 created) 49 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 16 times You killed 15 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (36 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Thalmor... You quit in The Dungeons of Doom on dungeon level 2 with 658 points, and 34 pieces of gold, after 855 moves. Killer: quit You were level 4 with a maximum of 63 hit points when you quit. You reached the 83rd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 81 682 deadwater-Che-Nor-Mal-Law was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted floating eye corpse. 56 [56] 82 661 deadwater-Psi-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (baby green dragon). - [29] *83 658 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 63 [63] 84 648 jiik-Zyb-Asg-Mal-Cha quit in The Gnomish Mines on level 4. 23 [51] 85 630 deadwater-Fig-Dro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dart. - [39]