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[Winter the Heretic Hunter] St12 Dx9 Co7 In11 Wi11 Ch14 ThaRedMalLaw Dlvl:3 $46 HP-1(73) Pw44(44) AC2 Xp6/426 Wt158/1300 T1615 Latest messages The evasive enemy trooper wields a pistol {8}! The evasive enemy trooper fires a bullet! You dodge a bullet. The evasive enemy trooper kicks you! You're pushed back! [-3 -> 31] The evasive enemy trooper misses. The evasive enemy trooper wields a soft girl sneaker {2}! The evasive enemy trooper swings her soft girl sneaker. The evasive enemy trooper hits you! [-6 -> 26] The evasive enemy trooper kicks you! You're pushed back! [-3 -> 23] The evasive enemy trooper claws you! [-4 -> 19] The evasive enemy trooper wields a pistol {8}! The evasive enemy trooper fires 2 bullets! You are hit by the 1st bullet! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {26} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} G - an uncursed +0 pair of high boots (being worn) {8} Comestibles o - 2 uncursed slime molds {1} p - 3 uncursed carrots {2} J - an uncursed tripe ration {1} K - an uncursed tin of dingo puppy meat {1} Scrolls e - 5 uncursed scrolls of healing {3} f - 4 uncursed scrolls of mana {4} g - an uncursed scroll of phase door {1} r - an uncursed scroll of geolysis {1} s - an uncursed scroll of earth {1} L - an uncursed scroll of confuse monster {1} M - an uncursed scroll of blank paper {1} Spellbooks m - an uncursed spellbook of flame sphere (0:1) {1} Potions k - an uncursed potion of full healing {1} t - a blessed potion of fear {1} Rings q - an uncursed ring of free action {1} Wands n - an uncursed wand of striking (0:2) {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: teleport control You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: petkeeping (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15110 Monster spawn increase reached its maximum at turn 38667 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 970970 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: blowup doll (freq bonus 8) The monster species that spawned more often: orc mage (freq bonus 14) The monster species that spawned more often: swarm nymph (freq bonus 180) The monster species that spawned more often: porter manticore (freq bonus 24) The monster species that spawned more often: young unicorn (freq bonus 14) The monster species that spawned more often: racoon dog (freq bonus 15) The monster species that spawned more often: frozen spirit (freq bonus 44) The monster species that spawned more often: red frog (freq bonus 11) The monster species that spawned more often: Sunali's hiking boot (freq bonus 18) The monster species that spawned more often: hell bride (freq bonus 10) The monster species that spawned more often: Amandine (freq bonus 18) The monster species that spawned more often: bright white warp patch (freq bonus 18) The monster species that spawned more often: black patch (freq bonus 20) The monster species that spawned more often: golden growth (freq bonus 14) The monster species that spawned more often: porter block spore (freq bonus 14) The monster species that spawned more often: healing spore (freq bonus 16) The monster species that spawned more often: flying hydra (freq bonus 16) The monster species that spawned more often: superschool speaker (freq bonus 20) The monster species that spawned more often: faithful (freq bonus 8) The monster species that spawned more often: manticore (freq bonus 16) The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: giant error The monster species that never randomly spawned: young adult shimmering dragon The monster species that never randomly spawned: asp The monster species that never randomly spawned: large pile of killer coins The monster species that never randomly spawned: blank warp patch The monster species that never randomly spawned: vile lancer The monster species that never randomly spawned: inviso trove The monster species that never randomly spawned: death ant The monster species that never randomly spawned: translucent patch The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 151) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 14) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 16) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 15) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 12) Next attribute increase check would have come at turn 2418 Strength training was 22 Dexterity training was 13 Wisdom training was 11 Constitution training was 50 You were sleep resistant You were poison resistant You were immune to sickness You were prevented from having teleport control (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 800 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 60% 108% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Amulets amulet of life saving (clicking) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (wok-shaped helmet) * skullcap (internet helmet) * flack helmet (frequent helmet) * crystal helm (covered helmet) * mining helm (steel helmet) * field helm (radio helmet) * helm of safeguard (narrow helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (vampiric gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (side gore boots) * boots of safeguard (winter boots) Scrolls scroll of healing (RECOVER BY SMEEL) scroll of mana (NIIN VOIMME TOIMIA) scroll of phase door (MEAD NI NAJAP) scroll of standard id (SERO GRIUS) scroll of cure (MAYBE LOVELY WHEN TOUCH) scroll called command undead (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of identify (TYPE CHANGING BY SLATE) scroll of confuse monster (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of geolysis (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of earth (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of blank paper (unlabeled) Spellbooks spellbook of flame sphere (thorny) Potions potion of blindness (dandelion) potion of full healing (ochre) potion of fear (slimy) Rings ring of free action (intaglio) Wands wand of striking (double-headed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a worker ant a giant snail a racoon dog a stoat 0 hidden gas spores (1 created) 0 floating eyes (1 created) a land urchin 4 flaming spheres 0 armed panthers (1 created) 0 kobolts (1 created) a small kobold a petit mimic a goblin thief a plain orc 2 mobgoblins 0 rock piercers (1 created) 0 culves (1 created) a petit pseudo rat a green centipede a larva (5 created) 0 weregridbugs (1 created) a white light a baby sky dragon a lichen 0 porter lichens (2 created) a cribo (0 created) 3 mean spores (2 created) 0 cyan molds (1 created) 0 pale fungi (1 created) an intermediate gnome a human monkey a controller (2 created) a goblin zombie a gnome zombie 3 human adventurers a human thief a gentleman a biker gang member a blabbering otaku an arcade scrub a cross-eyed mage an agent of the black market a human a nord 2 redguards a weregridbug (0 created) 0 dark hunters (1 created) a werejackal an odorous girl 0 evasive enemy troopers (1 created) a thalmor 0 item masters (9 created) 0 shopkeepers (1 created) 0 gray twens (1 created) a gecko a demitwen a lizard 0 piles of copper coins (1 created) 0 floor grues (26 created) 0 dark grues (1 created) a jumping jellyfish (4 created) 0 thick jumping jellyfish (1 created) 0 jumping force babelfish (1 created) a disintegration trove a potion trove a poison trove 114 creatures born. 55 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 31 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (58 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (4 of 20) Goodbye Winter the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 1856 points, and 46 pieces of gold, after 1615 moves. Killer: a bullet You were level 6 with a maximum of 73 hit points when you died. You reached the 68th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 66 2053 deadwater-Ran-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [70] 67 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51] *68 1856 Winter-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a bullet. - [73] 69 1824 Lorskel-Dol-Spr-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (flying shark). - [40] 70 1673 dolores-Sex-Elf-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (Ms. Sarangan, the shopkeeper). - [50]