Winter, lawful female human Knight ##### #,,,,, ,u,,,## ####,,# ---------- #,# ----- ##|`..`..``| #,---...---### #,....`.`.`| #,...<...=.,,---------- #,|..`.````| ,#|.......|#,.........|######,---------- |.......|##|........|#,,,,,,# ---...--- |.........,,###### ----- ----------### [Winter the Gallant] St18/01 Dx5 Co9 In11 Wi8 Ch9 KniHumFemLaw Dlvl:3 $34 HP29(30) Pw18(18) AC-5 Xp2/35 Wt352/3550 T745 Latest messages You kill the visor sewer rat! There is a doorway here. You see here a scroll labeled OXHE SRIAN {1}. z - a scroll labeled OXHE SRIAN {1}. You see here 11 gold pieces {0}. 11 gold pieces. Specify unknown object by cursor? [ynq] (q) Specify what? (type the word) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ` a boulder or statue or air or a cloud (fog/vapor cloud) Pick an object. You see here a cursed -2 ring of gain wisdom {1}. You hear a hurling sound. The bottle crashes on your head and breaks into shards. [-1 -> 29] Something seems to be holding you. You can move again. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 long sword (weapon in hand) {16} p - an uncursed +2 mace {12} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - a blessed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles b - 2 uncursed tripe rations {2} g - 31 uncursed apples {16} h - 26 uncursed carrots {16} y - an uncursed tin of dunadan meat {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - an uncursed scroll of standard id {1} m - an uncursed scroll of cure {1} s - an uncursed scroll of identify {1} z - a blessed scroll of remove curse {1} Spellbooks r - an uncursed spellbook of wizard lock (0:3) {1} Potions o - an uncursed potion of gain ability {1} u - an uncursed potion of see invisible {1} x - a cursed potion of restore ability {1} Wands n - an uncursed wand of sleep (0:3) {1} t - an uncursed wand of opening (0:-1) {1} Tools q - 4 uncursed tallow candles {2} w - an uncursed lock pick {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 28% chance Scroll drop chance was reduced to 98% Musable item generation frequency was reduced by 95% Ring drop chance was reduced to 91% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16597 Monster spawn increase reached its maximum at turn 100557 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 410652 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 7) The monster species that spawned more often: bit (freq bonus 8) The monster species that spawned more often: flame atronach (freq bonus 8) The monster species that spawned more often: spitting lizard (freq bonus 5) The monster species that spawned more often: packer rat (freq bonus 5) The monster species that spawned more often: zombified sentai (freq bonus 20) The monster species that spawned more often: Warder Kaptain (freq bonus 24) The monster species that spawned more often: petty rothe (freq bonus 10) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 5) The monster species that spawned more often: criminal of the service (freq bonus 7) The monster species that spawned more often: flame atronach (freq bonus 10) The monster species that spawned more often: ceti eel (freq bonus 12) The monster species that spawned more often: frogman chieftain (freq bonus 9) The monster species that spawned more often: vampiric mist (freq bonus 16) The monster species that spawned more often: wonderful unknown girl (freq bonus 24) The monster species that spawned more often: Green-elf (freq bonus 14) The monster species that spawned more often: intermediate gnome (freq bonus 26) The monster species that spawned more often: skeleton warrior (freq bonus 11) The monster species that spawned more often: hulk (freq bonus 7) The monster species that spawned more often: giant ebony frog (freq bonus 6) The monster species that never randomly spawned: undead Olog-hai ambusher The monster species that never randomly spawned: time elemental The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: adult mercurial dragon The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: coins of fools gold The monster species that never randomly spawned: giant blue dragonfly The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 16) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 176) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 15) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 46) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 15) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 18) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 6) Next attribute increase check would have come at turn 1817 Strength training was 3 Dexterity training was 17 Wisdom training was 5 Constitution training was 27 You were prevented from having detect monsters (0) You were prevented from having curse resistance (0) Your chance to block was 32% You had 711 points of nutrition remaining You could jump You were riding your pony Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh You could not have safely prayed (1023) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 2X Prepared(0) healing hands 2X Prepared(0) shield bash 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (great helmet) * leather gloves (tightly fitting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (plumed helmet) * skullcap (rotating helmet) * flack helmet (meteoric helmet) * crystal helm (complete helmet) * mining helm (dark helmet) * field helm (resounding helmet) * helm of safeguard (cone-shaped helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (light gloves) * commander gloves (warped gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (profiled boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (PERQUE SON ELS MESTRES) scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of phase door (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of standard id (MA MILLOCOR) scroll of cure (DUCTUM ADIS) scroll of identify (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of remove curse (OXHE SRIAN) Spellbooks spellbook of wizard lock (transient) Potions potion of paralysis (violet) potion of gain ability (soapy) potion of see invisible (illegal) potion of restore ability (sparkly) Rings ring of gain wisdom (amethyst) Wands wand of sleep (noticeable) wand of opening (driftwood) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) 0 cockatoo chicks (1 created) a fox 0 hobbit merchants (1 created) 0 wimps (1 created) 0 hobbits (2 created) 0 kobolts (1 created) a little pig 6 sewer rats (9 created) 2 visor sewer rats a breeder mouse 0 ponies (1 created) a grid bug a natural bug 0 lichens (1 created) 0 shriekers (1 created) a sub-gnome (2 created) 0 gnomes (7 created) 0 normal gnomes (1 created) 0 gnome lords (1 created) 0 kobold mummies (2 created) 2 kobold zombies (3 created) 0 creeping 42's (1 created) a friendly adventurer (2 created) 0 Gunnhild's General Stores (1 created) 0 shopkeepers (1 created) a hata-hata a newt a leopard frog 0 floor grues (1 created) 0 novice medium walls (1 created) a small turret 53 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 17 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (23 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (44 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (35 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (22 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Knight... You quit in The Dungeons of Doom on dungeon level 3 with 274 points, and 34 pieces of gold, after 745 moves. Killer: quit You were level 2 with a maximum of 30 hit points when you quit. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 92 358 Elronnd-Gla-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [24] 93 346 Romooska-War-Clk-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [53] *94 274 Winter-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 3. 29 [30] 95 255 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a lucern hammer. - [33] 96 228 deadwater-Jed-Bas-Mal-Law escaped the dungeon [max level 1]. 17 [21]