Winter, lawful female dwarven Valkyrie -------- |......| |......| |...)..| |......| |^...<.| --.----- ----------.| |.....^...%| |..........| |..........| |...-|.....| ------------ ##### #,a@. ,#,### #,,############## ,,,,,,,,,,,,,,,,, #,############## [Winter the Skirmisher] St13 Dx9 Co18 In6 Wi6 Ch6 ValDwaFemLaw Dlvl:3 $46 HP0(61) Pw16(16) AC2 Xp4/88 Wt125/1800 T1154 Latest messages Warning: HP low! The mutated snow ant bites you! You're covered in frost! The frost doesn't seem cold! The mutated snow ant touches you! [-1 -> 7] Warning: HP low! You feel a tug on your knapsack You are still in a pit. You splotch into a heap of dog shit! You slip on the shit with your bare feet. Valkyrie is about to die. [-6 -> 1] Warning: HP low! Your dwarvish roundshield blocks the mutated snow ant's attack. The mutated snow ant bites you! You're covered in frost! The frost doesn't seem cold! The mutated snow ant touches you! You die... Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} l - an uncursed +2 silver mace {12} p - an uncursed +0 silver saber {12} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} j - an uncursed lembas wafer {1} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - an uncursed scroll of standard id {1} i - an uncursed scroll of cure {1} k - a cursed scroll of fire {1} Spellbooks t - an uncursed spellbook of terror (0:2) {1} Potions m - a blessed potion of gain level {1} o - an uncursed potion of banishing fear {1} q - an uncursed potion of see invisible {1} r - a cursed potion of acid {1} Gems n - 8 uncursed +0 worthless pieces of black glass {8} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 17 You carried 0 sins You could not have this property at all: detect monsters You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35441 Monster spawn increase reached its maximum at turn 54846 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1203576 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: battering ram (freq bonus 10) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 3) The monster species that spawned more often: seven-feet we-sell (freq bonus 5) The monster species that spawned more often: bronze gargoyle (freq bonus 6) The monster species that spawned more often: volt stalk (freq bonus 5) The monster species that spawned more often: red dragon bat (freq bonus 6) The monster species that spawned more often: stone bug (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 9) The monster species that spawned more often: Asmodeus (freq bonus 8) The monster species that spawned more often: defiled warrior (freq bonus 6) The monster species that spawned more often: python (freq bonus 6) The monster species that spawned more often: unmaker (freq bonus 8) The monster species that spawned more often: reflection (freq bonus 10) The monster species that spawned more often: apprentice archer (freq bonus 16) The monster species that spawned more often: flying guy (freq bonus 12) The monster species that spawned more often: rabid coyote (freq bonus 16) The monster species that spawned more often: hell buzzard (freq bonus 8) The monster species that spawned more often: blue-red warp fungus (freq bonus 6) The monster species that spawned more often: undead amazon (freq bonus 6) The monster species that spawned more often: who probably (freq bonus 8) The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: baby multi-hued dragon The monster species that never randomly spawned: thorn beast The monster species that never randomly spawned: changed The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: archcouatl The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 35) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 25) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 37) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 13) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 5) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5) Next attribute increase check would have come at turn 3139 Strength training was 5 Dexterity training was 6 Wisdom training was 7 Constitution training was 4 You were cold resistant You were prevented from having detect monsters (0) You were prevented from having numbopathy (0) Your chance to block was 37% You had infravision You had 1551 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 4X Prepared(0) rage eruption 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat stone (gemmed helmet) * skullcap (wide metal helm) * flack helmet (steel helmet) * crystal helm (echo helmet) * mining helm (orange visored helmet) * field helm (meteoric helmet) * helm of safeguard (wide conical hat) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (old gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (clunky heels) * boots of safeguard (buckled boots) Scrolls scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (LOELLEL IHR SPERRERFRITZES) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (HCUO) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) scroll of fire (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) Spellbooks spellbook of terror (flaming) Potions potion of gain level (crimson) potion of banishing fear (icy) potion of see invisible (sweet basil) potion of acid (bewitched) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mutated snow ants (1 created) 0 acid blobs (1 created) a blue blob (0 created) 4 jackals a fox 0 floating eyes (2 created) 0 kittens (1 created) 0 group dwarves (1 created) 0 kobolds (1 created) a goblin 2 hill orcs a little pig (2 created) 0 sewer rats (3 created) 0 giant rats (1 created) a cave spider (2 created) 2 larvae 0 emus (1 created) 0 lichens (1 created) 0 porter lichens (1 created) an immobile growth a red mold 0 sub-gnomes (2 created) 0 normal gnomes (1 created) a garter snake a grid xorn a sunshine monkey a gnome zombie a weary pilgrim a village idiot a squint-eyed rogue (2 created) 0 item masters (12 created) a newt (2 created) 0 geckos (2 created) 0 leopard frogs (1 created) 0 piles of copper coins (2 created) a floor grue a novice light wall 0 novice dark walls (1 created) 63 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (33 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (12 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (32 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You died in The Dungeons of Doom on dungeon level 3 with 494 points, and 46 pieces of gold, after 1154 moves. Killer: icy touch You were level 4 with a maximum of 61 hit points when you died. You reached the 85th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 83 574 deadwater-Kni-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 52 [52] 84 562 Lorskel-Bar-Vam-Mal-Neu escaped the dungeon [max level 3]. 61 [61] *85 494 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 3. Killed by an icy touch. - [61] 86 487 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [30] 87 478 Winter-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 2. 57 [57]