Winter, lawful female dwarven Valkyrie ---------- |........|## |.........,## +........|,,# |........|#,# |........|#,# |...<....|#,# ----------#,# #,# #,## #,,# ##,## #,,# ,,,# #@# #,# [Winter the Stripling] St16 Dx11 Co17 In8 Wi7 Ch4 ValDwaFemLaw Dlvl:2 $35 HP26(26) Pw2(2) AC2 Xp1/11 Wt112/1750 T452 Vmt Latest messages You find a secret passage! There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [e-in or ?*.] There's some graffiti on the ground here. You read: "Chasing down a master mind flayer that's made off with your +7 Grayswandir is the dictionary definition of fun when you're unarmed.". Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) B a bat or bird (vulture) (base level 0) [seen: infravision] Accessing Pokedex entry for vulture... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Very slow (5). Normal generation, with frequency 2. No resistances. No conveyed resistances. Genocidable, carnivorous flyer. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical 1d2, claw (punch, hit, etc.) - ordinary physical Pick an object. Your dwarvish roundshield blocks the vulture's attack. The vulture misses. You kill the vulture! You see here a vulture corpse {80}. What do you want to eat? [q or ?*,] Yak - dog food! You are feeling mildly nauseated. You finish eating the tripe ration. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} j - an uncursed +0 droven bow {12} l - 2 uncursed +0 crossbow bolts {2} p - 16 uncursed +0 orcish arrows (in quiver) {8} Armor c - a blessed +3 dwarvish roundshield (being worn) {40} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} n - a cursed scroll of healing {1} Potions r - an uncursed potion of Pan Galactic Gargle Blaster {1} Tools k - a cursed saddle {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: displacement You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 93% Potion drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31664 Monster spawn increase reached its maximum at turn 103554 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 422762 The monster class that cannot be genocided was vortex The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: hungry fungus (freq bonus 12) The monster species that spawned more often: leopard frog (freq bonus 16) The monster species that spawned more often: samurai mole (freq bonus 5) The monster species that spawned more often: earth spirit (freq bonus 8) The monster species that spawned more often: paralysator fly (freq bonus 5) The monster species that spawned more often: suketoudara (freq bonus 10) The monster species that spawned more often: pleasing warp patch (freq bonus 6) The monster species that spawned more often: segfault (freq bonus 12) The monster species that spawned more often: pony (freq bonus 10) The monster species that spawned more often: sepia colony (freq bonus 7) The monster species that spawned more often: forest wolf (freq bonus 24) The monster species that spawned more often: undead cavewoman (freq bonus 4) The monster species that spawned more often: cold hound (freq bonus 10) The monster species that spawned more often: Roswitha (freq bonus 14) The monster species that spawned more often: Carola (freq bonus 10) The monster species that spawned more often: ego eraser monster (freq bonus 7) The monster species that spawned more often: great ice wyrm (freq bonus 5) The monster species that spawned more often: stone stalk (freq bonus 32) The monster species that spawned more often: fire lich (freq bonus 6) The monster species that spawned more often: Greater Solar (freq bonus 24) The monster species that never randomly spawned: grey beetle The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: Mister Blackman The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: great ogre mage The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 15) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 44) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 30) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Next attribute increase check would have come at turn 1157 Strength training was 4 Dexterity training was 6 Wisdom training was 2 Constitution training was 8 You were cold resistant You were nauseated (11) You were prevented from having disintegration resistance (0) You were prevented from having displacement (0) Your chance to block was 42% You had automatic searching You had infravision You had 2298 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Reloading(434) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (cone-shaped helmet) * skullcap (green bowel) * flack helmet (space helmet) * crystal helm (rotating helmet) * mining helm (golden helmet) * field helm (celtic helmet) * helm of safeguard (frequent helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (fingerless gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (tightly fitting boots) * boots of safeguard (battle boots) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (THROW ANNOYING SEED TO MAKE WIRED) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (9H) scroll of cure (QUARACTAR) scroll of identify (SERO GRIUS) Potions potion of heroism (orange tea) potion of Pan Galactic Gargle Blaster (baloon flower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a little dog an evasive jermlaine 0 petit mimics (1 created) a sewer rat 3 evasive sewer rats (4 created) 0 bats (2 created) a vulture 0 lichens (1 created) a spore lichen 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 human adventurers (1 created) a werelichen 0 shopkeepers (1 created) a twen (2 created) 0 piles of copper coins (1 created) 21 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (23 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (90 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You quit in The Dungeons of Doom on dungeon level 2 with 149 points, and 35 pieces of gold, after 452 moves. Killer: quit You were level 1 with a maximum of 26 hit points when you quit. You reached the 106th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 104 149 krazyhades-Gun-Hem-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shuriken. - [12] 105 149 deadwater-Che-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [29] *106 149 Winter-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 107 131 Elronnd-Ass-Iro-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a fatal breath attack. 7 [19] 108 129 deadwater-Fla-Dev-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (river moccasin). - [20]