Winter, lawful female dwarven Valkyrie -------- ...@<..| -|....f| ------ [Winter the Stripling] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw Dlvl:2 $14 HP-4(24) Pw2(2) AC2 Xp1/9 Wt92/1850 T260 Latest messages You see here a blindfold {1}. m - a blindfold {1}. You see here a gold piece {0}. 1 gold piece. You stop. Your kitten is in the way! You hear someone counting money. You displaced your kitten. You can't go up here. The kitten just misses the novice medium wall. The kitten misses the novice medium wall. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ° a wall monster (novice medium wall) (base level 0) Accessing Pokedex entry for novice medium wall... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 5. No resistances. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous, herbivorous. Is a valid polymorph form. Attacks: 1d2, lash - ordinary physical 1d2, trample - ordinary physical Pick an object. You kill the novice medium wall! What do you want to use or apply? [ekm or ?*] Your lamp is now on. KAABLAMM!!! You triggered a bomb! You die... Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Rings l - an uncursed mood ring {1} Wands k - the uncursed wand of striking named Spectral Avoider (1:7) {1} Tools e - an uncursed oil lamp (lit) {1} m - an uncursed blindfold {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could nothave this property extrinsically: cold resistance You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 73% Musable item generation frequency was reduced by 5% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: shield (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29430 Monster spawn increase reached its maximum at turn 108639 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 239242 The monster class that cannot be genocided was orc The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: brown snake (freq bonus 10) The monster species that spawned more often: plasma warp fungus (freq bonus 7) The monster species that spawned more often: flying polyp (freq bonus 12) The monster species that spawned more often: yellow mold (freq bonus 14) The monster species that spawned more often: visible stalker (freq bonus 5) The monster species that spawned more often: desert mushroom (freq bonus 16) The monster species that spawned more often: termite (freq bonus 8) The monster species that spawned more often: recluse spider (freq bonus 4) The monster species that spawned more often: kitten (freq bonus 8) The monster species that spawned more often: frozen mage (freq bonus 28) The monster species that spawned more often: terracotta soldier (freq bonus 16) The monster species that spawned more often: infused mastodon (freq bonus 8) The monster species that spawned more often: pale stalk (freq bonus 15) The monster species that spawned more often: gaunt soul (freq bonus 16) The monster species that spawned more often: intrusion preventative automaton (freq bonus 4) The monster species that spawned more often: colorless growth (freq bonus 6) The monster species that spawned more often: papier-mache cow (freq bonus 5) The monster species that spawned more often: turtle (freq bonus 5) The monster species that spawned more often: summoned fire golem (freq bonus 5) The monster species that spawned more often: teacher in coma (freq bonus 18) The monster species that never randomly spawned: Amelje's sandal The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: giant The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: intoner The monster species that never randomly spawned: bumbling priest The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: ultramarine mushroom The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 38) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 20) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 20) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 31) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 67) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Next attribute increase check would have come at turn 1105 Strength training was 1 Dexterity training was 2 Wisdom training was 6 Constitution training was 5 You were cold resistant You were prevented from having corrosivity (0) Your chance to block was 37% You had automatic searching You had infravision You had 1235 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (frequent helmet) * skullcap (tasseled helmet) * flack helmet (red helmet) * crystal helm (full helmet) * mining helm (etched helmet) * field helm (fish bowl) * helm of safeguard (bug-tracking helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (black gloves) * commander gloves (even pair of gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (ankle boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (ETAOIN SHRDLU) scroll of mana (YTTOCS PU EM MAEB) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (ACME) Potions potion of oil (nettle) Rings mood ring (ivory) Wands wand of striking (stoutwood) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 0 stoats (1 created) 0 racoons (1 created) 0 kittens (1 created) 0 goblins (1 created) 0 little wild pigs (1 created) 0 culves (1 created) 2 sewer rats (3 created) 0 cave spiders (1 created) 0 baby metroids (1 created) 0 armored larvae (2 created) 0 chaffinches (1 created) 0 colony lichens (1 created) 0 green stalks (1 created) a kobold zombie a goblin zombie (2 created) 0 bretons (1 created) 0 angbanders (1 created) 0 slithy tortoises (1 created) 0 twens (2 created) 0 geckos (1 created) a novice medium wall 0 energy troves (1 created) 29 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You died in The Dungeons of Doom on dungeon level 2 with 99 points, and 14 pieces of gold, after 260 moves. Killer: hidden bomb You were level 1 with a maximum of 24 hit points when you died. You reached the 113th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 111 118 dolores-Drd-Elf-Fem-Law died in The Dungeons of Doom on level 2. Killed by an orcish spear. - [9] 112 107 snake153-Mah-Roh-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (killer bee). - [27] *113 99 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 2. Killed by a hidden bomb. - [24] 114 94 dolores-Mah-Ang-Fem-Law quit in The Dungeons of Doom on level 2. 18 [22] 115 91 deadwater-Med-Gno-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [10]