Winter, lawful female dwarven Valkyrie ---------## |........@# |.......|,# |..>....|,# -----+---,# #^###,# #,,,,,# ###,,## #,,# ##,, ##,,, #`,,###### #,,-----.-,,,,,,# #,--...#.|####-.- #,|#.#...| ---.--- #,.....#.. |<....| ##|.#....| |.....| |......| |...... --...##| |.....| ----- ---.--- --- [Winter the Stripling] St18 Dx7 Co16 In5 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $0 HP24(24) Pw2(2) AC3 Xp1/0 Wt88/1800 T57 Latest messages In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] WHAMMM!!! (2x) As you kick the door, it crashes open! You find a secret passage! You find an acidpool. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ^ a trap (acidpool) Pick an object. With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: energy regeneration You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 82% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 186) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14519 Monster spawn increase reached its maximum at turn 42477 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1740374 The monster class that cannot be genocided was rodent The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: plasma turret (freq bonus 10) The monster species that spawned more often: baby orange dragon (freq bonus 15) The monster species that spawned more often: azure colony (freq bonus 5) The monster species that spawned more often: resos (freq bonus 5) The monster species that spawned more often: Morton (freq bonus 8) The monster species that spawned more often: vile lancer (freq bonus 11) The monster species that spawned more often: multitentacled eel (freq bonus 8) The monster species that spawned more often: orange icky thing (freq bonus 7) The monster species that spawned more often: corpse hound (freq bonus 11) The monster species that spawned more often: young adult plain dragon (freq bonus 8) The monster species that spawned more often: yawning dragon (freq bonus 18) The monster species that spawned more often: ice shard (freq bonus 4) The monster species that spawned more often: DQ slime (freq bonus 5) The monster species that spawned more often: padawan (freq bonus 16) The monster species that spawned more often: totally bad warp patch (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 24) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 5) The monster species that spawned more often: orange ant (freq bonus 4) The monster species that spawned more often: wooden spore (freq bonus 12) The monster species that spawned more often: death hulk (freq bonus 28) The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: flesheater The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The monster species that never randomly spawned: azure mold The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 19) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 58) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 57) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 14) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 3) Next attribute increase check would have come at turn 868 Strength training was 1 Dexterity training was 3 Wisdom training was 2 Constitution training was 1 You were cold resistant You were prevented from having mana regeneration (0) You were prevented from having stun resistance (0) Your chance to block was 37% You had automatic searching You had infravision You had 1444 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (basin helmet) * skullcap (radio helmet) * flack helmet (tribal helmet) * crystal helm (metal disk) * mining helm (translucent helmet) * field helm (aluminium helmet) * helm of safeguard (viking helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (comfortable gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (buckled boots) * boots of safeguard (battle boots) Scrolls scroll of healing (LA VIVME) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (KCATTA SOD) scroll of standard id (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 goblins (1 created) 0 grid xorns (1 created) 0 novice dark walls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 57 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 163 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 164 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] * 0 Winter-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24]