Winter, lawful female dwarven Valkyrie ---------- |........| .........| |........| ####|..(.....| #,,,...@$f...| #,##-------- - ###,# #,,,# #,### -.--------#,# |.. ....|,,# -..- -..|,# |..| |...,# |..----..|,# |.<......| ---------- [Winter the Stripling] St13 Dx9 Co15 In4 Wi6 Ch7 ValDwaFemLaw Dlvl:1 $5 HP21(21) Pw0(0) AC2 Xp1/1 Wt68/1500 T71 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Velkommen Winter, the dwarven Valkyrie, welcome back to SlashEMExtended! You hanged up during your last session! Since I can't determine whether you did that to cheat, you will now be paralyzed, slowed and have your max HP/Pw reduced. Please save your game normally next time! --Amy The moon is waning tonight. You can move again. The kitten picks up 6 gold pieces {0}. The kitten drops 6 gold pieces. Really quit [yes/no]? (2x) Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} Armor b - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles c - an uncursed food ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -9 Your max alignment was 9 You carried 1 sins You could not have this property at all: freezopathy You could nothave this property extrinsically: manaleech You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 190 Potion drop chance was reduced to 52% Monster death drops spawned with only 66% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 290) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22375 Monster spawn increase reached its maximum at turn 68082 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 219492 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: death clan (freq bonus 10) The monster species that spawned more often: hidden bird (freq bonus 8) The monster species that spawned more often: colluded patch (freq bonus 6) The monster species that spawned more often: bad mold (freq bonus 10) The monster species that spawned more often: spiriteon (freq bonus 40) The monster species that spawned more often: petty-dwarf mage (freq bonus 12) The monster species that spawned more often: red laser (freq bonus 12) The monster species that spawned more often: jiangshi (freq bonus 20) The monster species that spawned more often: mangy-looking leper (freq bonus 3) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 6) The monster species that spawned more often: undead convict (freq bonus 8) The monster species that spawned more often: young adult boy (freq bonus 12) The monster species that spawned more often: lava spore (freq bonus 8) The monster species that spawned more often: muck crawler (freq bonus 4) The monster species that spawned more often: sucker fungus (freq bonus 4) The monster species that spawned more often: Pete (freq bonus 5) The monster species that spawned more often: insurmountable force fungus (freq bonus 4) The monster species that spawned more often: sizzling vortex (freq bonus 3) The monster species that spawned more often: Lucia (freq bonus 20) The monster species that spawned more often: undead mystic (freq bonus 6) The monster species that never randomly spawned: skillor The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: snotling The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: greater water elemental The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: undead politician The monster species that never randomly spawned: parrot chick The monster species that never randomly spawned: uncertain vortex The monster species that never randomly spawned: trash wolf The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 18) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 15) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Next attribute increase check would have come at turn 183 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were cold resistant You were temporarily slower because you tried to hangup cheat (6) You were prevented from having manaleech (0) You were prevented from having freezopathy (0) Your chance to block was 37% You had automatic searching You had infravision You had 1427 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could not have safely prayed (266) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (covered helmet) * skullcap (resounding helmet) * flack helmet (spinning helmet) * crystal helm (wide conical hat) * mining helm (wide metal helm) * field helm (full helmet) * helm of safeguard (middle-earth helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (black gloves) * commander gloves (moth-bitten gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (platform boots) * boots of safeguard (roller boots) Scrolls scroll of healing (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of mana (IA CTHULHU) scroll of phase door (AS ISE DAT) scroll of standard id (IAZNAB) scroll of cure (WEATHER GH-KISS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 0 thick jackals (1 created) 0 kittens (1 created) 0 goblins (1 created) 0 grid bugs (2 created) 0 lichens (2 created) 0 newts (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 9 points, and 5 pieces of gold, after 71 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 149 10 BSOD2-Med-Maz-Mal-Law quit in The Dungeons of Doom on level 1. 10 [10] 150 10 Romooska-Wiz-Hum-Mal-Cha escaped the dungeon [max level 1]. 17 [17] *151 9 Winter-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 152 7 deadwater-Che-Nor-Mal-Neu quit in The Dungeons of Doom on level 1. 24 [24] 153 7 Romooska-Cam-Bor-Mal-Law escaped the dungeon [max level 1]. 15 [15]