Winter, lawful female dwarven Valkyrie ----- |..{| |...| ... |...| |...| |...# |...| |.@d| ----- [Winter the Stripling] St16 Dx11 Co14 In7 Wi5 Ch7 ValDwaFemLaw Dlvl:1 $0 HP24(24) Pw2(2) AC2 Xp1/0 Wt89/1600 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Winter, welcome to SlashEMExtended! You are a lawful female dwarven Valkyrie. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed oil lamp {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: improved vision You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 64% Wand drop chance was reduced to 82% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 118) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24295 Monster spawn increase reached its maximum at turn 115155 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 149513 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: umbra colony (freq bonus 14) The monster species that spawned more often: large weasel (freq bonus 14) The monster species that spawned more often: Nether Kop (freq bonus 10) The monster species that spawned more often: wood golem (freq bonus 32) The monster species that spawned more often: Sing's plateau boot (freq bonus 10) The monster species that spawned more often: sprout angel (freq bonus 14) The monster species that spawned more often: space monkey (freq bonus 6) The monster species that spawned more often: gremlin curser (freq bonus 14) The monster species that spawned more often: dire shark (freq bonus 8) The monster species that spawned more often: porter Mordor orc (freq bonus 10) The monster species that spawned more often: warty spore (freq bonus 14) The monster species that spawned more often: petit permamimic (freq bonus 12) The monster species that spawned more often: bash ogre lord (freq bonus 6) The monster species that spawned more often: tank breaker (freq bonus 5) The monster species that spawned more often: kimono girl (freq bonus 12) The monster species that spawned more often: evil mage (freq bonus 5) The monster species that spawned more often: jiggling blob (freq bonus 12) The monster species that spawned more often: hidden growth (freq bonus 7) The monster species that spawned more often: termite (freq bonus 7) The monster species that spawned more often: wand trove (freq bonus 13) The monster species that never randomly spawned: mountain orc The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: Gudrun's wedge sandal The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: fissure fisher The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: furious force patch The monster species that never randomly spawned: cave crawler The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: Eveline's sweet wedge sandal The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 13) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 18) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 15) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 2) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having sickness resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 37% You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (round helmet) * skullcap (middle-earth helmet) * flack helmet (visored helmet) * crystal helm (RNG helmet) * mining helm (translucent helmet) * field helm (mechanical helmet) * helm of safeguard (steel helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (riding gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (snow boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (LOREM IPSUM SIT AMET) scroll of mana (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (EY REFLECT EFF INT) scroll of standard id (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of cure (RANDOM STAT CHANGE MANY) Potions potion of oil (freezing) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (2 created) 0 little dogs (1 created) 0 rabbits (1 created) 0 karate scrubs (1 created) 0 tortoises (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 162 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 163 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] * 0 Winter-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24]