Winter, lawful male automatic Valkyrie ----------#------ ---------------#####|......#.|^....<| |`...........>.,,,,,|........-,|....| |.............|####,|#.......|,---.-- |.............| #,--+--#-#--,# #,,# |.............| #,,,,,#,,,,,,####,,## -------#-.-#-#- ####,###,,,,,,,,,,,,, #,`,` ,,,,# #,##########,# -----.-#---#------.--###,# #,# |....................,,,,# #,# |...................|##### * |...................|########### @ |....................,,,,,,,,,,`# -.-- ---------------------##########,# ...| #,#....+ #,#....| #,#..... #.=.. #,#----- ----- ### [Winter the Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $14 HP23(23) Pw5(5) AC-1 Xp1/6 Wt181/1850 T203 Bli Latest messages o - a scroll labeled LOELLEL IHR SPERRERFRITZES {1}. What do you want to read? [fghjo or ?*] As you read the scroll, it disappears. This is an identify scroll. The wand resisted your identification attempt! k - an uncursed copper wand (0:3) {1}. n - an uncursed fortune cookie {1}. You displaced your kitten. The chimney sweep throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. You try to feel what is lying here on the ground. You feel here 9 stones {5}. Wait! There's something there you can't see! It misses. You kill it! You try to feel what is lying here on the ground. You feel here a chimney sweep corpse {1450}. You don't have anything to eat. (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 scale mail (being worn) {100} Comestibles d - an uncursed food ration {1} n - an uncursed fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil (lit) {1} Wands k - an uncursed wand of make invisible (0:3) {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: burnopathy You could nothave this property extrinsically: corrosivity You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 92% chance Amulet drop chance was reduced to 51% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: occult spells (turn 273) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31781 Monster spawn increase reached its maximum at turn 65018 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 967131 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: human or elf (freq bonus 6) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: foxhound agent (freq bonus 9) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 24) The monster species that spawned more often: void wasp (freq bonus 24) The monster species that spawned more often: eight of spades (freq bonus 10) The monster species that spawned more often: undead pokemon (freq bonus 24) The monster species that spawned more often: spike mushroom (freq bonus 8) The monster species that spawned more often: glowing colony (freq bonus 10) The monster species that spawned more often: Danielle (freq bonus 9) The monster species that spawned more often: porter rubber chicken (freq bonus 7) The monster species that spawned more often: gazer nupperibo (freq bonus 16) The monster species that spawned more often: colbran (freq bonus 7) The monster species that spawned more often: red jelly (freq bonus 8) The monster species that spawned more often: sadistic prostitute (freq bonus 7) The monster species that spawned more often: wind inhabitant (freq bonus 14) The monster species that spawned more often: crunchy stalk (freq bonus 7) The monster species that spawned more often: brown bear (freq bonus 32) The monster species that spawned more often: lavender mold (freq bonus 9) The monster species that spawned more often: venom force fungus (freq bonus 11) The monster species that spawned more often: Digging Mage (freq bonus 14) The monster species that spawned more often: annoying cat (freq bonus 10) The monster species that never randomly spawned: green glutton ghost The monster species that never randomly spawned: adom mummy The monster species that never randomly spawned: Telpan The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: charged ice The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: high voltage vortex The monster species that never randomly spawned: USA soldier The monster species that never randomly spawned: dagger turret The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 23) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 66) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 965 Strength training was -1 Dexterity training was 2 Wisdom training was 2 Constitution training was 5 You were cold resistant You were poison resistant You were immune to sickness You were petrification resistant You were blinded (5) You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) Your chance to block was 18% You had 1188 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could not have safely prayed (308) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (covered helmet) * skullcap (etched helmet) * flack helmet (crested helmet) * crystal helm (dim colored helmet) * mining helm (chain-aventailed helmet) * field helm (wide conical hat) * helm of safeguard (padded helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (boxing gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (winter boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (GNOZAB) scroll of standard id (CAO NI MA) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) scroll of identify (LOELLEL IHR SPERRERFRITZES) Potions potion of oil (slimy) Wands wand of make invisible (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 0 kittens (1 created) 0 hidden kobolds (2 created) 0 lichens (1 created) a chimney sweep (3 created) a weary-looking traveler a twen 0 novice light walls (1 created) 0 novice medium walls (1 created) 13 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Winter the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 48 points, and 14 pieces of gold, after 203 moves. Killer: quit You were level 1 with a maximum of 23 hit points when you quit. You reached the 129th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 127 56 deadwater-Drd-Ogr-Mal-Neu died in The Dungeons of Doom on level 1. Fell into a giant chasm. - [12] 128 53 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [16] *129 48 Winter-Val-Clk-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 130 46 krazyhades-Zoo-Rod-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [20] 131 43 Winter-Aci-Add-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17]