Winter, lawful female human Knight ---------------## ##---------------- |..............,# #,...............| |.............|,### ##,|..............| |..............,,,# #,`|...........{..| ----.----------,#,## ##### ##,,#|..............| ####,# #,,## #######,,,####### ,,,,,..............{| ##,,,,# ##,,####%,,,,,,,u,,,,,,# ##,,##---------------- ###,,,#### ##,,,,,,-------------,######,,### #,,,## ######,|.......<...|,,,,,,,,,,,# --|------------- #,............|),,#------,############# |...........`..|# #,|.........`.| ##,......,,,,,,,,,,,,,# |...............# #,|...(........ #,|....|######,-----.- |..............|# +,|...........| |....| #,|.....| |.........(....| #,|...........|,###|..`[| #,..^...| ---------------- #,-------------,,,,...`>| ##|.....| #,,,,,,,),,,,,,,###-#---- |.....| ################# ------- [Winter the Esquire] St17 Dx7 Co13 In15 Wi9 Ch4 KniHumFemLaw Dlvl:2 $14 HP57(57) Pw32(32) AC-6 Xp4/96 Wt454/3750 T678 Burn Latest messages You see here a wooden box {501}. # There is a wooden box {501} here, loot it? [ynq] (q) You carefully open the wooden box... B - a pearl ring {1}. You see here a flowing potion {1}. C - a flowing potion {1}. What do you want to drink? [C or ?*] This tastes like slime mold juice. Call a flowing potion: You are left with the empty bottle. D - a bottle {1}. You can't lead your pony through that closed door. In what direction? [hykulnjb><] This door is locked. Kick your steed? [yn] (n) In what direction? [hykulnjb><] As you kick the door, it crashes open! You see here a gnome stalker corpse {650}. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} o - 40 uncursed +0 crossbow bolts {21} v - the uncursed +0 axe named Thranduil Lossehelin {24} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 18 uncursed apples {12} h - 28 uncursed carrots {14} n - an uncursed melon {1} r - an uncursed tripe ration {1} Scrolls i - 6 uncursed scrolls of healing {6} j - 5 uncursed scrolls of mana {5} k - 3 uncursed scrolls of phase door {3} m - an uncursed scroll of cure {1} s - an uncursed scroll of gold detection {1} w - a blessed scroll of enchant weapon {1} Rings q - an uncursed ring of cold resistance {1} t - an uncursed ring of levitation {1} u - an uncursed ring of regeneration {1} B - an uncursed ring of free action {1} Wands y - an uncursed wand of magic missile (0:4) {1} Tools l - an uncursed bottle {1} p - an uncursed tin opener {1} x - an uncursed expensive camera (0:46) {1} D - an uncursed bottle {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 16 You carried 2 sins You could not have this property at all: magic resistance You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: unicorn horn (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24548 Monster spawn increase reached its maximum at turn 108455 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 480741 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: griffon (freq bonus 5) The monster species that spawned more often: petty rhumbat (freq bonus 9) The monster species that spawned more often: sand fisher (freq bonus 10) The monster species that spawned more often: Uruk-hai (freq bonus 12) The monster species that spawned more often: magic snake (freq bonus 12) The monster species that spawned more often: guard dog (freq bonus 7) The monster species that spawned more often: noxious patch (freq bonus 22) The monster species that spawned more often: savage mafia type (freq bonus 12) The monster species that spawned more often: giant lurker (freq bonus 6) The monster species that spawned more often: Dango San-kyodai (freq bonus 9) The monster species that spawned more often: haunted teapot (freq bonus 9) The monster species that spawned more often: hydra turret (freq bonus 10) The monster species that spawned more often: rocker (freq bonus 18) The monster species that spawned more often: Apollyon (freq bonus 7) The monster species that spawned more often: giant tool trove (freq bonus 10) The monster species that spawned more often: tiny lurker (freq bonus 10) The monster species that spawned more often: undead officer (freq bonus 7) The monster species that spawned more often: mugger (freq bonus 6) The monster species that spawned more often: stone spore (freq bonus 6) The monster species that spawned more often: real nether hound (freq bonus 11) The monster species that never randomly spawned: porter mimic The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: stationary owlbear The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: ossium animatum The monster species that never randomly spawned: superdog The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: dephmah sephirah The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 20) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 397) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 3) Next attribute increase check would have come at turn 1207 Strength training was 3 Dexterity training was 25 Wisdom training was 11 Constitution training was 21 You were burned (96) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) Your chance to block was 27% You saw invisible You had 1300 points of nutrition remaining You could jump You were riding your pony Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 4X Prepared(0) healing hands 4X Prepared(0) shield bash 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Not Ready(3477) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (cone-shaped helmet) * leather gloves (light gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (crested helmet) * skullcap (weeping helmet) * flack helmet (narrow helmet) * crystal helm (internet helmet) * mining helm (radio helmet) * field helm (black helmet) * helm of safeguard (basin helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (fencing gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (steel boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of phase door (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of standard id (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of cure (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of gold detection (MIS DES SBIL DE BRUNSEZEN) scroll of enchant weapon (NAMEEXPERIENCEGOLDTIME) Potions potion of sickness (sparkly) potion of speed (soapy) potion of fire (dark green) potion called slime mold juice (flowing) Rings ring of cold resistance (tortoise shell) ring of levitation (forking) ring of regeneration (iridium) ring of free action (pearl) Wands wand of magic missile (grooved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 jackals (4 created) an evasive jermlaine 3 kobolds a demimondaine 0 ponies (1 created) a grid bug 3 lichens (1 created) a porter lichen 0 golden colonies (2 created) 2 gnome stalkers (3 created) 0 nether liches (2 created) a mummy 0 gecko mummies (1 created) a kobold zombie 0 crawling claws (2 created) 0 furries (1 created) a newt 3 twens a gecko a health trove 32 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 21 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (41 of 160) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (24 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Knight... You quit in The Dungeons of Doom on dungeon level 2 with 478 points, and 14 pieces of gold, after 678 moves. Killer: quit You were level 4 with a maximum of 57 hit points when you quit. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 84 562 Lorskel-Bar-Vam-Mal-Neu escaped the dungeon [max level 3]. 61 [61] 85 487 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [30] *86 478 Winter-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 2. 57 [57] 87 441 deadwater-Fen-Anc-Mal-Law quit in The Dungeons of Doom on level 2. 40 [40] 88 417 Lorskel-Ana-Vam-Mal-Neu quit in The Dungeons of Doom on level 2. 49 [49]