Winter, neutral female ghast Sage ------ .$...| |....| |..f{| |..@.| ------ [Winter the Invoker] St7 Dx5 Co10 In19 Wi14 Ch12 SagGhaFemNeu Dlvl:1 $1 HP17(17) Pw29(29) AC9 Exp1 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a neutral female ghast Sage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. What do you want to drink? [gh or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Comestibles j - 2 uncursed lichen corpses {40} k - an uncursed energy trove corpse {0} l - an uncursed spore lichen corpse {20} m - an uncursed thick jackal corpse {300} Scrolls c - an uncursed scroll of food detection {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of force bolt (0:5) {1} e - a blessed spellbook of healing (0:5) {1} f - a blessed spellbook of resist poison (0:1) {1} Potions g - a blessed potion of oil {1} h - 3 blessed potions of healing {3} Tools i - an uncursed magic marker (0:3) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could nothave this property extrinsically: jumping You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 182 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 75% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: riding (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20936 Monster spawn increase reached its maximum at turn 108756 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 104610 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: shard force fungus (freq bonus 6) The monster species that spawned more often: antimagic colony (freq bonus 6) The monster species that spawned more often: ghoul mage (freq bonus 16) The monster species that spawned more often: servant of the unknown god (freq bonus 10) The monster species that spawned more often: slow growth (freq bonus 4) The monster species that spawned more often: ten of spades (freq bonus 4) The monster species that spawned more often: chimera toad (freq bonus 7) The monster species that spawned more often: illusionary soldier (freq bonus 5) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 9) The monster species that spawned more often: aquatic golem (freq bonus 9) The monster species that spawned more often: bloodthirster (freq bonus 5) The monster species that spawned more often: Tillmann (freq bonus 6) The monster species that spawned more often: taker warp fungus (freq bonus 3) The monster species that spawned more often: small jabberwock (freq bonus 5) The monster species that spawned more often: spore colony (freq bonus 18) The monster species that spawned more often: giant armor trove (freq bonus 8) The monster species that spawned more often: water fungus (freq bonus 7) The monster species that spawned more often: petty steam vortex (freq bonus 3) The monster species that spawned more often: red ogre (freq bonus 6) The monster species that spawned more often: zealot (freq bonus 6) The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: multi-hued icky thing The monster species that never randomly spawned: zombified giant The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: fawn The monster species that never randomly spawned: fucked-up person The monster species that never randomly spawned: pig The monster species that never randomly spawned: carnivorous gel The monster species that never randomly spawned: golden spore The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 25) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 30) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 59) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 5) Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having fear resistance (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos You could not have safely prayed (596) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of food detection (CUTME) scroll of healing (VUS AS CORIUMA) scroll of mana (VE FORBRYDERNE) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (ULULULULOHH) scroll of cure (ITAINO ITAINO TONDEKE) Spellbooks spellbook of force bolt (foreign) spellbook of healing (wide) spellbook of resist poison (pregnant) Potions potion of oil (cornflower) potion of healing (alchemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 spore lichens (1 created) 0 deathmolds (1 created) 0 tortoises (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Sage... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 160th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 158 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 159 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] *160 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17]