Winter, chaotic female nymphian Ranger ------------ |.......d..+ +...`....@.| |..........| ---X-------- [Winter the Tenderfoot] St9 Dx6 Co12 In7 Wi8 Ch5 RanNymFemCha Dlvl:1 $0 HP20(20) Pw7(7) AC8 Exp1 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a chaotic female nymphian Ranger. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - a blessed +1 bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 arrows (in quiver) {28} d - 30 uncursed +0 arrows {15} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Monsters only dropped their equipment with 70% chance Musable item generation frequency was reduced by 74% Ring drop chance was reduced to 97% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: paddle (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26862 Monster spawn increase reached its maximum at turn 57782 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 173259 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: energy mold (freq bonus 22) The monster species that spawned more often: squint-eyed rogue (freq bonus 20) The monster species that spawned more often: two-winged shape (freq bonus 18) The monster species that spawned more often: black centipede (freq bonus 22) The monster species that spawned more often: Elena's platform sandal (freq bonus 10) The monster species that spawned more often: persian girl (freq bonus 20) The monster species that spawned more often: insurmountable stalk (freq bonus 10) The monster species that spawned more often: evil bird (freq bonus 10) The monster species that spawned more often: orange light (freq bonus 10) The monster species that spawned more often: man-at-arms (freq bonus 18) The monster species that spawned more often: female samurai (freq bonus 11) The monster species that spawned more often: petty army ant (freq bonus 18) The monster species that spawned more often: death spectre (freq bonus 18) The monster species that spawned more often: rainbow force fungus (freq bonus 68) The monster species that spawned more often: fire toad (freq bonus 9) The monster species that spawned more often: Sir Garland (freq bonus 11) The monster species that spawned more often: chest mimic (freq bonus 10) The monster species that spawned more often: whirlwind weasel (freq bonus 11) The monster species that spawned more often: mean chthonian (freq bonus 18) The monster species that spawned more often: jade monk (freq bonus 10) The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: hairy patch The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: burning buckyball The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: baby platinum dragon The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 19) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 15) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 15) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 22) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 9) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 89) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 8) Next attribute increase check would have come at turn 501 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were punished You were prevented from having acid resistance (0) You were prevented from having freezopathy (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars You could not have safely prayed (1283) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (long overcoat) Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (CATACLYSM) scroll of standard id (KRUIEMEDISYNE) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 little dogs (1 created) 0 goblins (1 created) 0 pack rabbits (1 created) 0 grid bugs (2 created) 0 grid xorns (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Ranger... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 157 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 158 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 Winter-Ran-Nym-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]