Winter, neutral male addicted Acid Mage ,,,####,,,,#,,,,,######## ,,,,,,,,,,,,,,,,,,,,,,,,# #,,,,################,### -----.--------- #,# ..............| -----.-- |.............| |......| |.............| |......| |.......{...... |......| |.....>.@.d...| |.....<| --------------- |......| -------- [Winter the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP17(17) Pw19(19) AC-1 Exp1 T106 Cnf Latest messages Specify unknown object by cursor? [ynq] (q) Specify what? (type the word) d a dog or other canine Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf or you (addicted acid mage called Winter) Accessing Pokedex entry for addict... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. Done. The acid hound pup growls! You hit the acid hound pup! Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ô a sink or a toilet or a fountain (fountain) More info? [yn] (n) Pick an object. What do you want to drink? [d or ?*.] This tepid water is tasteless. Really quit [yes/no]? (2x) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - 2 uncursed scrolls of cure {2} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (1:3) {1} Potions d - an uncursed potion of gain health {1} Rings g - an uncursed ring of teleportation {1} Wands f - an uncursed wand of acid (0:1) {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could nothave this property extrinsically: telepathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 67% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: shield (turn 143) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52090 Monster spawn increase reached its maximum at turn 89810 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 330876 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: hidden elf (freq bonus 16) The monster species that spawned more often: glowing mushroom (freq bonus 9) The monster species that spawned more often: Infernal Kop (freq bonus 14) The monster species that spawned more often: kappa warrior (freq bonus 6) The monster species that spawned more often: gnomish mana wizard (freq bonus 24) The monster species that spawned more often: sulfur stalk (freq bonus 27) The monster species that spawned more often: high orc captain (freq bonus 12) The monster species that spawned more often: lilac mushroom (freq bonus 7) The monster species that spawned more often: necromorb (freq bonus 5) The monster species that spawned more often: hairy mold (freq bonus 12) The monster species that spawned more often: undead gangster (freq bonus 10) The monster species that spawned more often: Leonie (freq bonus 7) The monster species that spawned more often: shaky goblin (freq bonus 9) The monster species that spawned more often: lethe patch (freq bonus 8) The monster species that spawned more often: giant cockroach (freq bonus 6) The monster species that spawned more often: dungeon fern (freq bonus 6) The monster species that spawned more often: ironclad turret (freq bonus 20) The monster species that spawned more often: immunizer (freq bonus 6) The monster species that spawned more often: old shimmering dragon (freq bonus 6) The monster species that spawned more often: incorrect potato (freq bonus 12) The monster species that never randomly spawned: null warp patch The monster species that never randomly spawned: redditor The monster species that never randomly spawned: stripper lady The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: amazonic beast The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: meteor The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: storm support The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 88) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 5) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 79) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was -10 Constitution training was 3 You were acid resistant You were confused (0) You were prevented from having telepathy (0) You had 1391 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (1322) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 99% b - acid stream 4 matter 0% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of cure (SO INFERO NO) scroll of healing (DPIEV WENWWSG UNNZMI) scroll of mana (FROTZ) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) Spellbooks spellbook of acid sphere (gehenna) spellbook of acid stream (ramming) Potions potion of gain health (shining) Rings ring of teleportation (fragile) Wands wand of acid (dragonhide) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid hound pups (1 created) 0 hitter goblins (1 created) 0 evasive sewer rats (1 created) a chaffinch 0 ungenomolds (1 created) a village idiot 0 slithy tortoises (1 created) 0 energy troves (2 created) 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Winter the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 43 points, and 3 pieces of gold, after 106 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 126 53 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [16] 127 46 krazyhades-Zoo-Rod-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [20] *128 43 Winter-Aci-Add-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17] 129 42 QQQQQ-Ass-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 6 [15] 130 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23]