Winter, lawful male redguardian Electric Mage ------ .....--- .....| -...| |.d@| |...| -...| ....| ...--- ---- [Winter the Charger] St4 Dx14 Co15 In17 Wi6 Ch6 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw16(16) AC4 MC1 Mov12 Xp1/0 Wt96/1220 T2 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # What do you want to rub? [j or ?*] You now wield an uncursed oil lamp (1424) {0}. Nothing happens. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 83% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 13) The following skill became untrainable after a while: healing spells (turn 24317) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 31942) Heavy curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37005 Monster spawn increase reached its maximum at turn 86831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1832943 The monster class that cannot be genocided was troll The monster species that spawned more often: grem-lich (freq bonus 12) The monster species that spawned more often: shark tenpura (freq bonus 4) The monster species that spawned more often: stupid looking cos-player (freq bonus 2) The monster species that spawned more often: hell knight (freq bonus 6) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 2) The monster species that spawned more often: giant anaconda (freq bonus 18) The monster species that spawned more often: greater feyr (freq bonus 9) The monster species that spawned more often: luxuriated reputable immaturity rathskeller recirculate traitor (freq bonus 36) The monster species that spawned more often: undergod bomb (freq bonus 24) The monster species that spawned more often: reaper force fungus (freq bonus 9) The monster species that spawned more often: super elemental (freq bonus 4) The monster species that spawned more often: pink warp fungus (freq bonus 4) The monster species that spawned more often: weapon xorn (freq bonus 12) The monster species that spawned more often: battery hen (freq bonus 8) The monster species that spawned more often: swarm centipede (freq bonus 6) The monster species that spawned more often: abscissa highborn exonerate (freq bonus 4) The monster species that spawned more often: undershirt trapt (freq bonus 20) The monster species that spawned more often: berserker (freq bonus 4) The monster species that spawned more often: gnomish sorceror (freq bonus 12) The monster species that spawned more often: black wizard (freq bonus 8) The monster trait that was more common: monsters that have bite attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 8) The monster species that never randomly spawned: slimy wort The monster species that never randomly spawned: fennel deescalating ligaturing The monster species that never randomly spawned: neverending pain spiral The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: mystic The monster species that never randomly spawned: spellcaster colony lichen The monster species that never randomly spawned: gay mate The monster species that never randomly spawned: aligned boomer The monster species that never randomly spawned: odorous lady The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 35) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 67) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 2) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: diving (next) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 12) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 2262 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of mana (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of phase door (KAME HAME HA) scroll of standard id (BEARD BURGER MASTER) scroll of cure (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of extra healing (MUNCH MUNCH) * scroll of greater mana restoration (INE IGO PIO) Spellbooks spellbook of shocking sphere (korean) spellbook of lightning (velvet) Potions potion of paralysis (prickly ash) potion of oil (hallowed) Rings ring of increase accuracy (romantic) Wands wand of lightning (blooming) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.