Winter, lawful male redguardian Electric Mage ---------.---.- ..............| |.............| |......!......| |.............| |...%.........| +............@| |...........d.| --------------- [Winter the Charger] St9 Dx12 Co10 In11 Wi8 Ch9 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw18(18) AC6 MC1 Mov12 Xp1/0 Wt96/1160 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. potion of salt water - This is a potion. Color: white. Material: glass. Appearance: white. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. This water is extremely salty. If you quaff it, you'll probably vomit, so it's best used if you are sick from food poisoning. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: shock resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 94% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: riding The following skill was limited to skilled proficiency: short sword The following skill became untrainable if you tried to train it too early: unicorn horn (turn 891) The following skill couldn't be trained before a certain turn number is reached: memorization (turn 45757) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94183 Monster spawn increase reached its maximum at turn 288648 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 997905 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: divinity hew (freq bonus 16) The monster species that spawned more often: yardie (freq bonus 8) The monster species that spawned more often: mk2 cloll (freq bonus 3) The monster species that spawned more often: nautilus engineer (freq bonus 10) The monster species that spawned more often: large wand trove (freq bonus 16) The monster species that spawned more often: female girl (freq bonus 8) The monster species that spawned more often: ivory mold (freq bonus 30) The monster species that spawned more often: rehandled reloan (freq bonus 4) The monster species that spawned more often: frigid mist (freq bonus 3) The monster species that spawned more often: spacewarp jelly (freq bonus 8) The monster species that spawned more often: stingel rat (freq bonus 24) The monster species that spawned more often: umler (freq bonus 10) The monster species that spawned more often: Durin's Bane (freq bonus 8) The monster species that spawned more often: pain beam (freq bonus 10) The monster species that spawned more often: lulther golem (freq bonus 18) The monster species that spawned more often: smilerena (freq bonus 36) The monster species that spawned more often: ice permamimic (freq bonus 10) The monster species that spawned more often: iron piercer (freq bonus 8) The monster species that spawned more often: oblivion denizen (freq bonus 10) The monster species that spawned more often: giant totoro (freq bonus 30) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster species that never randomly spawned: giant skunk The monster species that never randomly spawned: jabbering aphrodite dissimulation The monster species that never randomly spawned: reality weaver The monster species that never randomly spawned: potentially gasified The monster species that never randomly spawned: large ferret The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: hunter medicinal The monster species that never randomly spawned: stone soup mummy The monster species that never randomly spawned: sleeprobber beetle The monster species that never randomly spawned: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 81) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 13) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 16) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 6) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 10) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 2) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (2179) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of create monster (DOENERTELLER VERSACE) scroll of healing (ASHPD) scroll of mana (MULEPUPUSCHE A BIG ONE) scroll of phase door (B T M M M M M) scroll of standard id (PSINA PSINA KRADIDA PSIOMOIPS) scroll of cure (GIMME A LITTLE SPANKING) * scroll of extra healing (FIRST ATTACK LOSED SO IS LATER) * scroll of greater mana restoration (PALIM PALIM) Spellbooks spellbook of shocking sphere (venerable) spellbook of lightning (imba) Potions potion of salt water (white) potion of oil (bubbly) Rings ring of teleport control (arc) Wands wand of lightning (erroneous) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... You and the shock hound pup escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.