Winter, lawful male redguardian Electric Mage --------------- |....@......... |.....d.!$....| ------------+-- [Winter the Charger] St6 Dx5 Co5 In15 Wi4 Ch6 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw16(16) AC9 MC1 Mov12 Xp1/0 Wt96/800 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. potion of restore ability - This is a potion. Color: bright blue. Material: glass. Appearance: deep blue. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Quaffing this potion can restore lost attribute points. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 21% Armor drop chance was reduced to 76% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: body spells (turn 148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24630 Monster spawn increase reached its maximum at turn 117033 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3058080 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: balmier neptunium (freq bonus 6) The monster species that spawned more often: translucent mold (freq bonus 15) The monster species that spawned more often: chiefbane (freq bonus 3) The monster species that spawned more often: giant error (freq bonus 14) The monster species that spawned more often: weregiant (freq bonus 36) The monster species that spawned more often: crystal gargoyle (freq bonus 12) The monster species that spawned more often: hole warp fungus (freq bonus 12) The monster species that spawned more often: spirit thrower (freq bonus 12) The monster species that spawned more often: polychrome bulb (freq bonus 15) The monster species that spawned more often: corpse mage (freq bonus 30) The monster species that spawned more often: calderon arctic (freq bonus 24) The monster species that spawned more often: curare crawler (freq bonus 108) The monster species that spawned more often: terrible troll (freq bonus 6) The monster species that spawned more often: powerdig troll (freq bonus 8) The monster species that spawned more often: phase stalk (freq bonus 18) The monster species that spawned more often: hulking automaton (freq bonus 20) The monster species that spawned more often: low ooze (freq bonus 6) The monster species that spawned more often: orange growth (freq bonus 3) The monster species that spawned more often: pushed bathetically reding (freq bonus 18) The monster species that spawned more often: thorned hulk (freq bonus 16) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: scarlet jelly The monster species that never randomly spawned: glassful matrilineally The monster species that never randomly spawned: manga girl The monster species that never randomly spawned: giant toad The monster species that never randomly spawned: stygi The monster species that never randomly spawned: vesty The monster species that never randomly spawned: master ghost The monster species that never randomly spawned: laptop bug The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 18) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 18) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 57) The RNG hath decreed that this item was generated more often: tech boost (pressing, freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 31) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 12) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: tunnels (street plan) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this trap was always invisible: psi trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 4) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (61) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (ARCHENTECHTHA) scroll of healing (PHOL ENDE WODAN) scroll of mana (KIDS 3 0 R 8 0 R) scroll of phase door (JOKEMON HOEDOWN) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (I DONT NEED A FULL YES CONFIRMATION) * scroll of extra healing (DEADLY BONES FILE) * scroll of greater mana restoration (ABAJ) Spellbooks spellbook of shocking sphere (big) spellbook of lightning (credited) Potions potion of restore ability (deep blue) Rings ring of poison resistance (malachite) Wands wand of lightning (petrified) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... You and the shock hound pup escaped from the dungeon with 21 points, Since you escaped early, the score list will not be checked.