Winter, lawful male redguardian Electric Mage ---------- ----- |..............| ...d...........| |..@.........|.| -...H..$.......| |..............| ---------------- [Winter the Charger] St5 Dx7 Co10 In12 Wi8 Ch6 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw16(16) AC8 MC1 Mov12 Xp1/0 Wt96/970 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 97% Potion drop chance was reduced to 75% Armor drop chance was reduced to 66% Food drop chance was reduced to 86% The following skill was trained at half the usual rate: dart The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable after a while: chaos spells (turn 43942) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103215 Monster spawn increase reached its maximum at turn 159953 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 802200 The monster class that cannot be genocided was lich The monster class that was spawned more often: dragon (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: black ant (freq bonus 9) The monster species that spawned more often: exhale recital (freq bonus 12) The monster species that spawned more often: heinously import (freq bonus 9) The monster species that spawned more often: death clan (freq bonus 6) The monster species that spawned more often: menis (freq bonus 9) The monster species that spawned more often: padre kaboom (freq bonus 18) The monster species that spawned more often: forgotten troll (freq bonus 36) The monster species that spawned more often: savage bear (freq bonus 9) The monster species that spawned more often: vising thailand (freq bonus 18) The monster species that spawned more often: stone dragom (freq bonus 4) The monster species that spawned more often: newt (freq bonus 24) The monster species that spawned more often: terror fish (freq bonus 10) The monster species that spawned more often: vacuum devil (freq bonus 20) The monster species that spawned more often: everchanging beam (freq bonus 7) The monster species that spawned more often: bear clan mage (freq bonus 4) The monster species that spawned more often: cow (freq bonus 8) The monster species that spawned more often: drive train (freq bonus 8) The monster species that spawned more often: burbling blob (freq bonus 36) The monster species that spawned more often: stone growth (freq bonus 6) The monster species that spawned more often: kung-fu guy (freq bonus 18) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: hairy spore The monster species that never randomly spawned: giant gold frog The monster species that never randomly spawned: unprofessed subhuman ramjet clearinghouse The monster species that never randomly spawned: very strong turret The monster species that never randomly spawned: arch-foocubus The monster species that never randomly spawned: fragrance dispenser The monster species that never randomly spawned: damselfly representor The monster species that never randomly spawned: rancidifying putt The monster species that never randomly spawned: scavenging youthen The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: grassland (deitificial) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 4) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 12) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 13) The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERENT THERE, freq bonus 5) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 90) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: razor whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 3) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 3) Trap randomization happened for 1 in 192 traps Trap difficulty was increased by 69 Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (EKNA EKNAD) scroll of healing (GEHMA DOENER) scroll of mana (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of phase door (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of standard id (89 50 4E 47 0D 0A 1A 0A) scroll of cure (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of extra healing (LEP GEX VEN ZEA) * scroll of greater mana restoration (IK WIL JE SNIPER GEWEER MET MUNITIE) Spellbooks spellbook of shocking sphere (defiled) spellbook of lightning (salient) Potions potion of water (clear) Rings ring of teleport control (fluorspar) Wands wand of lightning (tungsten) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.