Winter, lawful male redguardian Electric Mage #### ---- ##}}# ## |.{. }#I###}# |....# },,,,,,# |..... ###}}#,} }}...}} -}I-}- #,} }.}}}##} }}..<} #,# `,,,}I|....|I}}}}}#--.--.- ####### ###,,,.....|,,,,,,,......| - #,,,,,#########}---}--,######|..}..| -}}}}}#,,,,,,,,,,@,,,,,,,} ---}}-- }}} }}}#}}}}}##}}}###}}} [Winter the Bolter] St6 Dx9 Co7 In16 Wi8 Ch4 EleRedMalLaw S496 Dlvl:2 $30 HP60(60) Pw49(49) AC7 MC1 Mov12 Xp4/99 Wt104/1060 T840 Hungry Latest messages It reads: The setgemprobs function is only called when a level is generated. A monster rises from the grave! There is a wall in the way! You are beginning to feel hungry. There is a wall in the way! (2x) This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. You hear a door open. You kill the trembling bug! You see here a scroll of healing {0}. (2x) v - a scroll of healing {0}. The swim hata bites you! [-1 -> 59] There is a wall in the way! (4x) # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: reflection You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 120 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 93% Implant drop chance was reduced to 82% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 86% Tool drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: morning star (turn 27) The following skill became untrainable after a while: high heels (turn 28642) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 57467) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55843 Monster spawn increase reached its maximum at turn 106418 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2590185 The monster class that cannot be genocided was vortex The monster species that spawned more often: petty hellcat (freq bonus 36) The monster species that spawned more often: petty hungry fungus (freq bonus 18) The monster species that spawned more often: kablam light (freq bonus 16) The monster species that spawned more often: vacuum warp fungus (freq bonus 12) The monster species that spawned more often: latch devil (freq bonus 6) The monster species that spawned more often: Sing (freq bonus 3) The monster species that spawned more often: siena wort (freq bonus 3) The monster species that spawned more often: enshrining transition (freq bonus 2) The monster species that spawned more often: femmymondaine (freq bonus 10) The monster species that spawned more often: kibbutz different (freq bonus 6) The monster species that spawned more often: vampire elf (freq bonus 4) The monster species that spawned more often: venom snake (freq bonus 6) The monster species that spawned more often: horsea (freq bonus 3) The monster species that spawned more often: high porpse (freq bonus 2) The monster species that spawned more often: borrowing cube (freq bonus 4) The monster species that spawned more often: disenchanter colony (freq bonus 4) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 3) The monster species that spawned more often: violet colony (freq bonus 16) The monster species that spawned more often: flkmnb3percenth (freq bonus 3) The monster species that spawned more often: white unicorn foal (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 12) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: magical eye The monster species that never randomly spawned: jigsawn housecoat placenta spanner The monster species that never randomly spawned: stealatrice The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: dissident The monster species that never randomly spawned: cryptically mutilated dab The monster species that never randomly spawned: waterspout The monster species that never randomly spawned: woodicloudy The monster species that never randomly spawned: desert warp patch The monster species that never randomly spawned: sanctimonious-looking preacher The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: second skin (fleshy wrap) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: horse hop (birdy) The RNG hath decreed that this item was never generated: nastypole ((null)) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 34) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 53) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 13) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 36) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Trap randomization happened for 1 in 226 traps Next attribute increase check would have come at turn 3340 Strength training was 28 Dexterity training was 13 Wisdom training was 5 Constitution training was 10 Your sanity was 4 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 394 points of nutrition remaining You aggravated monsters You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 112% b - lightning 4 matter 0% 297% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of light (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of healing (TLASFO SENIL) scroll of mana (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of phase door (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of standard id (ZESE PLASHCH) scroll of cure (DZIEWCZYNKA ZAMOCZENIA) * scroll of extra healing (AEIAEIAE IEIOIO) * scroll of greater mana restoration (BASSBASSKICKKICKBASSKICKKICK) scroll of make pentagram (THE SOW STUPID JESPER GOT BEATEN UP) scroll of teleportation (MOWA METR OCWI) Spellbooks spellbook of shocking sphere (blurred) spellbook of lightning (hot-cold) Potions potion of object detection (plasmatic) Rings mood ring (hardened) Wands wand of lightning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (24 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (38 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (27 of 160) Goodbye Winter the Electric Mage...