Winter, lawful male redguardian Electric Mage - ----+---+---- .........P....| |...........@d| |..........(... --------------- [Winter the Charger] St8 Dx8 Co9 In9 Wi5 Ch5 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw18(18) AC7 MC1 Mov12 Xp1/0 Wt96/1040 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 225 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 53% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 75% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 77% of the time only The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: lightsaber The following skill couldn't be trained before a certain turn number is reached: general combat (turn 7049) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46507 Monster spawn increase reached its maximum at turn 176227 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4510176 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: not a floating eye (freq bonus 18) The monster species that spawned more often: amorphous colony (freq bonus 3) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 8) The monster species that spawned more often: Aurora Kop (freq bonus 2) The monster species that spawned more often: axial ray (freq bonus 4) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 6) The monster species that spawned more often: bright star (freq bonus 3) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 16) The monster species that spawned more often: diphtheric roping (freq bonus 6) The monster species that spawned more often: straightener herculean (freq bonus 24) The monster species that spawned more often: large chicken (freq bonus 12) The monster species that spawned more often: large dragon (freq bonus 12) The monster species that spawned more often: jackal (freq bonus 8) The monster species that spawned more often: Madeleine (freq bonus 1) The monster species that spawned more often: supreme grue (freq bonus 6) The monster species that spawned more often: nethack applord (freq bonus 6) The monster species that spawned more often: porter ki-rin (freq bonus 30) The monster species that spawned more often: Morton (freq bonus 15) The monster species that spawned more often: operandi degenerative (freq bonus 4) The monster species that spawned more often: grontah sephirah (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster species that never randomly spawned: grayfish The monster species that never randomly spawned: gang guy The monster species that never randomly spawned: gsas turret The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: arctic fern spore The monster species that never randomly spawned: rainbow ogre The monster species that never randomly spawned: kimono girl The monster species that never randomly spawned: grand elder thing The monster species that never randomly spawned: pile of killer coins The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: horse hop (birdy) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 50) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crypt (torchlit, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 12) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 6) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: resist paralysis (ongoing) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 3) Trap randomization happened for 1 in 757 traps Next attribute increase check would have come at turn 964 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of confuse monster (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of mana (INVALID NEXT SIZE FAST) scroll of phase door (DYNAHACK BOOTLEGACY) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of cure (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of extra healing (ABASH EM EXTENDED SOCIAL ANXIETY) * scroll of greater mana restoration (FIRE BIRD BELLE) Spellbooks spellbook of shocking sphere (winged) spellbook of lightning (turboboost) Potions potion of sickness (venomous) Rings ring of gain dexterity (cobalt) Wands wand of lightning (kukui wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... You and the shock hound pup escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.