Winter, lawful male redguardian Electric Mage -------.---- |.......@d.| |...=......+ -----#------ [Winter the Charger] St8 Dx16 Co9 In16 Wi5 Ch8 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw18(18) AC3 MC1 Mov12 Xp1/0 Wt96/1110 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 589 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 91% Armor drop chance was reduced to 72% Food drop chance was reduced to 90% Monster death drops spawned with only 77% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: body armor The following skill was limited to expert proficiency: sling The following skill became untrainable after a while: enchantment spells (turn 47839) The following skill couldn't be trained before a certain turn number is reached: shield (turn 28493) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75612 Monster spawn increase reached its maximum at turn 207107 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1460690 The monster class that cannot be genocided was mummy The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: hug bug (freq bonus 16) The monster species that spawned more often: porter magenta lichen (freq bonus 16) The monster species that spawned more often: thick giant (freq bonus 96) The monster species that spawned more often: sterile wasp (freq bonus 4) The monster species that spawned more often: tushing decrease (freq bonus 16) The monster species that spawned more often: snooped normandy (freq bonus 4) The monster species that spawned more often: radiant stalk (freq bonus 8) The monster species that spawned more often: sea naga (freq bonus 30) The monster species that spawned more often: elder golden dragon (freq bonus 5) The monster species that spawned more often: vampire shadowcloak (freq bonus 16) The monster species that spawned more often: real wort (freq bonus 15) The monster species that spawned more often: unexpected whirlwind (freq bonus 12) The monster species that spawned more often: suiciding molecularly (freq bonus 8) The monster species that spawned more often: displayed filer (freq bonus 9) The monster species that spawned more often: intermixing thailand (freq bonus 10) The monster species that spawned more often: shard wort (freq bonus 24) The monster species that spawned more often: outperformed unworkable (freq bonus 8) The monster species that spawned more often: wraith shaman (freq bonus 24) The monster species that spawned more often: techno warp fungus (freq bonus 24) The monster species that spawned more often: real force patch (freq bonus 5) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 12) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 9) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster species that never randomly spawned: nasty lich The monster species that never randomly spawned: monolith The monster species that never randomly spawned: maud fungus The monster species that never randomly spawned: mins The monster species that never randomly spawned: blazing fern sprout The monster species that never randomly spawned: falling growth The monster species that never randomly spawned: unbeliever The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: white arremer The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 8) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 9) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 12) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Trap randomization happened for 1 in 466 traps Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of food detection (IMB AXES MUMMIES) scroll of healing (LOREM IPSUM SIT AMET) scroll of mana (ADE EXPIRIUS) scroll of phase door (NAE TROOSERS) scroll of standard id (WHIRLPOOL GROPING) scroll of cure (FIRST ATTACK LOSED SO IS LATER) * scroll of extra healing (DSCHLSCHLSCH) * scroll of greater mana restoration (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) Spellbooks spellbook of shocking sphere (dog eared) spellbook of lightning (pristine) Potions potion of fear (dandelion) Rings ring of sustain ability (alive) Wands wand of lightning (diffuse) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.