Winter, lawful male redguardian Electric Mage ------------- |...........| .d@.........| -----+------- [Winter the Charger] St7 Dx10 Co8 In8 Wi6 Ch7 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw16(16) AC7 MC1 Mov12 Xp1/0 Wt96/930 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 37% Implant drop chance was reduced to 99% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 43% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: firearms The following skill became untrainable if you tried to train it too early: polearms (turn 17) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3828) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 14055) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41697 Monster spawn increase reached its maximum at turn 260352 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4959520 The monster class that cannot be genocided was long worm tail The monster color that was spawned more often: bright cyan (freq bonus 3) The monster species that spawned more often: sizable snake (freq bonus 16) The monster species that spawned more often: bat (freq bonus 12) The monster species that spawned more often: memory hound (freq bonus 9) The monster species that spawned more often: chemical stalk (freq bonus 12) The monster species that spawned more often: polychrome bulb (freq bonus 12) The monster species that spawned more often: chancemen gardener byword (freq bonus 12) The monster species that spawned more often: avifauna microvolt (freq bonus 28) The monster species that spawned more often: field spider (freq bonus 4) The monster species that spawned more often: weregiant (freq bonus 2) The monster species that spawned more often: sand maggot (freq bonus 12) The monster species that spawned more often: Infestion (freq bonus 3) The monster species that spawned more often: shrouded mind (freq bonus 48) The monster species that spawned more often: sinden thorn (freq bonus 2) The monster species that spawned more often: clock colony (freq bonus 12) The monster species that spawned more often: winking terrapin (freq bonus 4) The monster species that spawned more often: grafting assailed (freq bonus 3) The monster species that spawned more often: reportedly litre (freq bonus 15) The monster species that spawned more often: black ape (freq bonus 12) The monster species that spawned more often: mushroom (freq bonus 1) The monster species that spawned more often: void fungus (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 8) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster species that never randomly spawned: claying effluvium crusade The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: big rat The monster species that never randomly spawned: Ujbilex The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: pseudo-dragon The monster species that never randomly spawned: marjid The monster species that never randomly spawned: romanistic incontrovertible The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 18) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 23) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 39) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 21) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 2) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 4) Trap randomization happened for 1 in 772 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (PHYSIC STUNT DAMAGE SMALLERS) scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (FAHR TZU) scroll of phase door (WHO CARES) scroll of standard id (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of cure (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of extra healing (FUCCHACK ASCII PORN GAME) * scroll of greater mana restoration (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) Spellbooks spellbook of shocking sphere (cyan) spellbook of lightning (accusory) Potions potion of fruit juice (baloon flower) Rings ring of shock resistance (squeezable) Wands wand of lightning (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.