Winter, lawful male redguardian Electric Mage -------.-- .........| |........| |........| |....@...| |...d....| |.....{..| ---------- [Winter the Charger] St11 Dx12 Co7 In15 Wi8 Ch5 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw16(16) AC6 MC1 Mov12 Xp1/0 Wt96/1150 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # qute: unknown extended command. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: numbopathy Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 93% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 71% Tool drop chance was reduced to 81% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 85% chance The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 45) The following skill became untrainable after a while: petkeeping (turn 47121) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35667 Monster spawn increase reached its maximum at turn 250707 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4734680 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: flint lich (freq bonus 10) The monster species that spawned more often: perforation grotesquely (freq bonus 18) The monster species that spawned more often: magno flier (freq bonus 10) The monster species that spawned more often: eternal eye (freq bonus 24) The monster species that spawned more often: spore warp patch (freq bonus 20) The monster species that spawned more often: petty venomous nymph (freq bonus 14) The monster species that spawned more often: woodland writhed stagehand (freq bonus 30) The monster species that spawned more often: petty giant blue ant (freq bonus 28) The monster species that spawned more often: wicked woods (freq bonus 8) The monster species that spawned more often: K14 (freq bonus 8) The monster species that spawned more often: goldeen (freq bonus 4) The monster species that spawned more often: resowing worm (freq bonus 30) The monster species that spawned more often: kalmuth sephirah (freq bonus 12) The monster species that spawned more often: flingaur (freq bonus 24) The monster species that spawned more often: prayer book permamimic (freq bonus 16) The monster species that spawned more often: luminescent wort (freq bonus 18) The monster species that spawned more often: runoff mushroom (freq bonus 6) The monster species that spawned more often: shadow stalker (freq bonus 18) The monster species that spawned more often: shadow spider (freq bonus 8) The monster species that spawned more often: player skeleton (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 8) The monster species that never randomly spawned: leprechaun caster The monster species that never randomly spawned: breccia individualist The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: cultivable critique The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: copying pastorship The monster species that never randomly spawned: catchment groggery The monster species that never randomly spawned: trucamo demon The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 118) The RNG hath decreed that this item was generated more often: horse hop (birdy, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 12) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 87) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 11) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 9) Trap randomization happened for 1 in 42 traps Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of healing (AS IF FEEL SOMETHING) scroll of mana (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (42) * scroll of extra healing (BT DT GTTS) * scroll of greater mana restoration (SECAM NTSC) Spellbooks spellbook of shocking sphere (molded) spellbook of lightning (striped) Potions potion of invisibility (orange tea) Rings ring of gain dexterity (spanish) Wands wand of lightning (willow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.