Winter, lawful male redguardian Electric Mage --.------- |......@.. |......d.| |........| |......<.| ---------- [Winter the Charger] St10 Dx7 Co11 In12 Wi8 Ch6 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw16(16) AC8 MC1 Mov12 Xp1/0 Wt96/1270 T5 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. ring of random effects - This is a ring. Color: transparent. Material: platinum. Appearance: finger-smashing. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. A ring that grants the magical effect of warning. What do you want to drink? [d or ?*] You feel fully mentally acute. You displaced your shock hound pup. There is a wall in the way! Pick an object. @ a human or elf or you (redguardian electric mage called Winter) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. d a dog or other canine (tame shock hound pup) (base level 5) Accessing Pokedex entry for shock hound pup... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 7, magic resistance = 20, alignment -5. Normal speed (12). Normal generation, with frequency 2. Resists electricity. Conveys electricity resistance. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, bite - ordinary physical 2d4, breath - shock damage # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: see invisible You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 62% Wand drop chance was reduced to 83% Implant drop chance was reduced to 88% Potion drop chance was reduced to 86% Armor drop chance was reduced to 58% Tool drop chance was reduced to 69% Food drop chance was reduced to 53% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: sexy flats The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: trident The following skill became untrainable if you tried to train it too early: devices (turn 726) You had blown your chance of training the devices skill The following skill became untrainable after a while: flail (turn 32812) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38550 Monster spawn increase reached its maximum at turn 171552 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 354060 The monster class that cannot be genocided was xorn The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: grep spore (freq bonus 10) The monster species that spawned more often: Detective Kommissioner (freq bonus 12) The monster species that spawned more often: swordsman (freq bonus 9) The monster species that spawned more often: handicapped hc girl (freq bonus 12) The monster species that spawned more often: spell zruty (freq bonus 24) The monster species that spawned more often: +1 ed wall (freq bonus 9) The monster species that spawned more often: Succubus Kchief (freq bonus 24) The monster species that spawned more often: totally bad force fungus (freq bonus 3) The monster species that spawned more often: unpracticed koto (freq bonus 24) The monster species that spawned more often: superimpose poleax morassy (freq bonus 6) The monster species that spawned more often: lesbian girl (freq bonus 4) The monster species that spawned more often: cold hound (freq bonus 4) The monster species that spawned more often: Orkus (freq bonus 15) The monster species that spawned more often: web mistress (freq bonus 11) The monster species that spawned more often: glib monster (freq bonus 18) The monster species that spawned more often: epidote growth (freq bonus 3) The monster species that spawned more often: great wyrm of shadow (freq bonus 6) The monster species that spawned more often: mike interconnect (freq bonus 3) The monster species that spawned more often: transmogrifying wifedom bateau (freq bonus 12) The monster species that spawned more often: butcher shaman (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 10) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 7) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 5) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: gravel xorn The monster species that never randomly spawned: uncorroborated battlefield The monster species that never randomly spawned: wimpy psychic dragon The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: nemi trampler The monster species that never randomly spawned: majestical prechill The monster species that never randomly spawned: time mushroom The monster species that never randomly spawned: reddish fungus The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: sand (soft) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 15) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: ground stomp (groundbreaking) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: sanity treble trap (freq bonus 12) Trap randomization happened for 1 in 455 traps Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were telepathic You had 1491 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (530) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of tele level (OFFLINEHACK GTFO) scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of phase door (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of standard id (POKE MONGO) scroll of cure (ELF EXPLODE WHEN FALL) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (ME FALLS NIX MORE IN) Spellbooks spellbook of shocking sphere (appearing) spellbook of lightning (birdy) Potions potion of ESP (ruby) potion of oil (tasteless) Rings ring of random effects (finger-smashing) Wands wand of lightning (balsa) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Since you quit, the score list will not be checked.