Winter, lawful male redguardian Electric Mage ---- |!.#x |...#x |@d..x |..%...| -.------ [Winter the Charger] St9 Dx13 Co10 In17 Wi7 Ch6 EleRedMalLaw S0 Dlvl:1 $0 HP25(25) Pw17(17) AC5 MC1 Mov12 Xp1/0 Wt96/1220 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 95% Armor drop chance was reduced to 98% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: devices The following skill was limited to expert proficiency: paddle Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20828 Monster spawn increase reached its maximum at turn 109422 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 517160 The monster class that cannot be genocided was piercer The monster species that spawned more often: fife growth (freq bonus 12) The monster species that spawned more often: Natascha's plateau boot (freq bonus 18) The monster species that spawned more often: lillend (freq bonus 3) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 24) The monster species that spawned more often: hobbit brigand thief (freq bonus 30) The monster species that spawned more often: cursed spirit (freq bonus 4) The monster species that spawned more often: main school graduate (freq bonus 8) The monster species that spawned more often: ruffled misogamist (freq bonus 8) The monster species that spawned more often: notable spore (freq bonus 12) The monster species that spawned more often: bearded spirit (freq bonus 6) The monster species that spawned more often: azure warp fungus (freq bonus 4) The monster species that spawned more often: airi (freq bonus 24) The monster species that spawned more often: thorned elder (freq bonus 15) The monster species that spawned more often: icky face (freq bonus 6) The monster species that spawned more often: bill giant (freq bonus 6) The monster species that spawned more often: jumping fireball (freq bonus 12) The monster species that spawned more often: sepia warp fungus (freq bonus 8) The monster species that spawned more often: uranium imp (freq bonus 8) The monster species that spawned more often: brawling endamaging kinesthetically (freq bonus 16) The monster species that spawned more often: mitigator upturn (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: dream monster The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: kagrin The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: floating permamimic The monster species that never randomly spawned: blunderbore The monster species that never randomly spawned: matador quietism The monster species that never randomly spawned: extirpation fistula The monster species that never randomly spawned: Natascha The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: implant of total nonsense (nonsense) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 20) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 2) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 41) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: ragnarok (all-ending) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Trap randomization happened for 1 in 546 traps Trap difficulty was increased by 14 Next attribute increase check would have come at turn 496 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (889) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of random enchantment (TLON UQBAR) scroll of healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of mana (LIFE RESTORATION) scroll of phase door (ARCHENTECHTHA) scroll of standard id (MINEHACK NOW FOR PS4) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of greater mana restoration (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Spellbooks spellbook of shocking sphere (regenerating) spellbook of lightning (next) Potions potion of booze (gooey) Rings ring of protection from shape changers (mayan) Wands wand of lightning (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.