Winter, lawful male redguardian Shapeshifter ------------ - |...@k........ |............| |............. |...........$| -------------- [Winter the Polymorph Trainee] St8 Dx8 Co3 In11 Wi9 Ch8 ShaRedMalLaw S0 Dlvl:1 $0 HP22(22) Pw20(20) AC9 MC0 Mov12 Xp1/0 Wt0/760 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male redguardian Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 306 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 76% chance Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 94% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 50% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 87% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at one fifth the usual rate: morning star The following skill became untrainable if you tried to train it too early: missile weapons (turn 10) The following skill became untrainable after a while: healing spells (turn 76339) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 61508) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44461 Monster spawn increase reached its maximum at turn 99842 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 385214 The monster class that cannot be genocided was turret The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: stenography starboard revealed steadier gumshoe (freq bonus 8) The monster species that spawned more often: metallic blue centipede (freq bonus 36) The monster species that spawned more often: affection buncombe (freq bonus 5) The monster species that spawned more often: agate warp fungus (freq bonus 18) The monster species that spawned more often: older fly (freq bonus 10) The monster species that spawned more often: tempera launderer (freq bonus 12) The monster species that spawned more often: totally bad colony (freq bonus 24) The monster species that spawned more often: real crystal hound (freq bonus 18) The monster species that spawned more often: variegate calcium (freq bonus 32) The monster species that spawned more often: Malkantet (freq bonus 4) The monster species that spawned more often: Wedi knight (freq bonus 24) The monster species that spawned more often: evil warrior (freq bonus 24) The monster species that spawned more often: cursed grue (freq bonus 14) The monster species that spawned more often: devisable waterlogging (freq bonus 10) The monster species that spawned more often: adman tibetan (freq bonus 12) The monster species that spawned more often: space monkey (freq bonus 16) The monster species that spawned more often: ice girl (freq bonus 3) The monster species that spawned more often: rotting mushroom patch (freq bonus 9) The monster species that spawned more often: deformed eye (freq bonus 7) The monster species that spawned more often: Minator Kaptain (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: oh god The monster species that never randomly spawned: great yellow dragon The monster species that never randomly spawned: pestilent trove The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: deceiving spore The monster species that never randomly spawned: isi greater ghost The monster species that never randomly spawned: ultra nothing The monster species that never randomly spawned: lindorm The monster species that never randomly spawned: unseen potato The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 13) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 17) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 19) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 19) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 9) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 10) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this trap was always invisible: cryptfloor trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 2) Trap randomization happened for 1 in 719 traps Next attribute increase check would have come at turn 143 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Classic Rock The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (1530) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (VDF ADAHOEH) scroll of phase door (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of extra healing (UGGELUGGELUGGEL) * scroll of greater mana restoration (STIFFEN BODY TO ADD POWER) Potions potion of polymorph (flammable) Wands wand of polymorph (orichalcum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Winter the Shapeshifter... Since you quit, the score list will not be checked.