Winter, lawful male redguardian Electric Mage ------------ |..........+ |..........| |....d.....+ |......@...| |.......d... --- ---+---- [Winter the Charger] St8 Dx9 Co15 In17 Wi8 Ch5 EleRedMalLaw+E S0 Dlvl:1 $0 HP25(25) Pw16(16) AC7 MC1 Mov12 Xp1/0 Wt96/1420 T1 Latest messages Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the erosator hybrid race to your character? [yn] (n) Add the roommate hybrid race to your character? [yn] (n) Add the extravator hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Winter, welcome to SlashEMExtended! You are a lawful male heretic redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: half physical damage Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 96% Tool drop chance was reduced to 92% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: whip The following skill was limited to skilled proficiency: petkeeping The following skill became untrainable if you tried to train it too early: enchantment spells (turn 215) The following skill became untrainable after a while: chaos spells (turn 63822) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23874 Monster spawn increase reached its maximum at turn 76846 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6149920 The monster class that cannot be genocided was orc The monster species that spawned more often: snow tiger (freq bonus 2) The monster species that spawned more often: unsteady perjasi (freq bonus 5) The monster species that spawned more often: vivendi numeral (freq bonus 16) The monster species that spawned more often: ash clan (freq bonus 6) The monster species that spawned more often: stingel rat (freq bonus 2) The monster species that spawned more often: palpation radio (freq bonus 6) The monster species that spawned more often: acid sphere (freq bonus 2) The monster species that spawned more often: zegrump (freq bonus 4) The monster species that spawned more often: hearting yellower (freq bonus 3) The monster species that spawned more often: sparrowel fish (freq bonus 6) The monster species that spawned more often: pack lynx (freq bonus 24) The monster species that spawned more often: meme fungus (freq bonus 8) The monster species that spawned more often: kippering kamikaze (freq bonus 3) The monster species that spawned more often: huge polecorn (freq bonus 6) The monster species that spawned more often: fast light (freq bonus 9) The monster species that spawned more often: classical otyugh (freq bonus 6) The monster species that spawned more often: teal warp patch (freq bonus 4) The monster species that spawned more often: clouding scorched (freq bonus 16) The monster species that spawned more often: decennial abc (freq bonus 2) The monster species that spawned more often: covetous great orc (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 12) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: shockstorm giant The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: zapped gearshift The monster species that never randomly spawned: Anti-Elbereth Operative The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: northerner The monster species that never randomly spawned: capybara rat The monster species that never randomly spawned: pile of slinger coins The monster species that never randomly spawned: ice force fungus The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 51) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 7) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 2) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: razor whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: grain scythe ((null)) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: aule smithing (imba) The RNG hath decreed that this item was always generated cursed: ornate mace ((null)) The RNG hath decreed that this item was always generated cursed: BUC knowledge (priestly) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: turn table (freq bonus 11) Trap randomization happened for 1 in 274 traps Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grizz, Jil and Vilja Your deity was Grizz The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of flood (RAGE CAN ADD POWER) scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (BOJACK HORSEMAN SEASON FIVE) scroll of cure (FASUN SEEEEP) * scroll of extra healing (BREATH WEAPON 1 USED) * scroll of greater mana restoration (CERB BRK PAND) Spellbooks spellbook of shocking sphere (light blue) spellbook of lightning (paperback) Potions potion of ESP (murky) Rings ring of sickness resistance (wire) Wands wand of lightning (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage... Since you quit, the score list will not be checked.