Winter, neutral male bretonian Electric Mage -------|------ ..............| ...............| ...............| ...<.--........| ....||........| ....||........| -.-- -------.-- -.-------- #,# ......e..| #,# ------|--- #,# -@- #,# :.% #,# ... #,# ... --.-- ... |...| ... |..>| --- ----- [Winter the Bolter] St5 Dx10 Co11 In13 Wi5 Ch6 EleBreMalNeu+E S769 Dlvl:2 $17 HP60(60) Pw30(82) AC7 MC1 Mov12 Xp5/163 Wt116/1230 T603 Latest messages You displaced your shocking sphere. You feel your numbness fading out. You displaced your shocking sphere. The door resists! (2x) The door opens. The jackal misses. You cannot diagonally move out of a door! In what direction? [hykulnjb><] You kill the jackal! (2x) The bolt of lightning bounces! You see here a jackal corpse {300}. The gecko bites you! [-2 -> 45] The wild dog bites you! [-1 -> 44] You kill the wild dog! Welcome to experience level 5. You learn how to perform draw energy! # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 14 You carried 0 sins You could not have this property extrinsically: drunken boxing Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 49% Armor drop chance was reduced to 91% Tool drop chance was reduced to 70% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: devices The following skill became untrainable after a while: bare-handed combat (turn 35343) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 128845 Monster spawn increase reached its maximum at turn 166816 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1087450 The monster class that cannot be genocided was troll The monster species that spawned more often: unbailable resplendent (freq bonus 8) The monster species that spawned more often: besphynx (freq bonus 6) The monster species that spawned more often: hunting beast (freq bonus 6) The monster species that spawned more often: huge bat (freq bonus 4) The monster species that spawned more often: aquator (freq bonus 2) The monster species that spawned more often: errand boy (freq bonus 2) The monster species that spawned more often: venom warp patch (freq bonus 2) The monster species that spawned more often: Bulletproof Katcher (freq bonus 6) The monster species that spawned more often: elemental girl (freq bonus 8) The monster species that spawned more often: teal colony (freq bonus 12) The monster species that spawned more often: Infested Coure (freq bonus 8) The monster species that spawned more often: divinity hew (freq bonus 24) The monster species that spawned more often: paper golem (freq bonus 48) The monster species that spawned more often: tribadic impassioning (freq bonus 8) The monster species that spawned more often: cupid inspector (freq bonus 12) The monster species that spawned more often: weepinbell (freq bonus 4) The monster species that spawned more often: high-elven ranger (freq bonus 8) The monster species that spawned more often: weapon trapper (freq bonus 4) The monster species that spawned more often: adult silver dragon (freq bonus 16) The monster species that spawned more often: dark gray warp fungus (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: unavoidably quake The monster species that never randomly spawned: hell slinger The monster species that never randomly spawned: expended turret The monster species that never randomly spawned: com-bat The monster species that never randomly spawned: reinterred buncoing The monster species that never randomly spawned: real elo-fire hound The monster species that never randomly spawned: sixfold corpore The monster species that never randomly spawned: deified rhubarb The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: aludey The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 21) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 2) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: line loss (linear) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 1) Trap randomization happened for 1 in 686 traps Next attribute increase check would have come at turn 1965 Strength training was 2 Dexterity training was 3 Wisdom training was 13 Constitution training was 12 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 912 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Linus Torvalds, Roy Koopa and Katniss Your deity was Roy Koopa The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 198% b - lightning 4 matter 46% 306% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lockout (WEAK STUNT IS MORE POWER) scroll of healing (WASH EM EXTENDED LAUNDRY SERVICE) scroll of mana (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (SMALLER3 SMALLER3 SMALLER3) * scroll of greater mana restoration (RASH EM EXTENDED POISON IVY ROMP) Spellbooks spellbook of shocking sphere (square white) spellbook of lightning (scrambled) Potions potion of see invisible (green) Rings ring of polymorph (alexandrite) Wands wand of lightning (copper) wand of probing (crashbug) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 23 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (24 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Electric Mage...