Winter, neutral male hemi-doppelganger Poison Mage ----+------- |.......<..| |..........| |..........| |..@.F.....| ------------ [Winter the Venom Scatterer] St9 Dx12 Co12 In14 Wi11 Ch7 PoiHemMalNeu S232 Dlvl:2 $12 HP38(38) Pw65(65) AC6 MC0 Mov12 Xp3/40 Wt651/1390 T667 Latest messages The hamster just misses! The hamster bites you! [-1 -> 27] You kill the hamster! Welcome to experience level 3. You learn how to perform power surge! # (2x) You don't have another special ability in your normal form! # A very powerful technique that temporarily increases your maximum mana to a very high amount, but it slowly bleeds off to its original value. Use this technique? [yn] (n) You see here a hamster corpse {20}. What do you want to eat? [cG or ?*,] This hamster corpse tastes terrible! You finish eating the hamster corpse. You displaced This Is A BioHazard. Pick an object. @ a human or elf or you (hemi-doppelganger poison mage called Winter) Accessing Pokedex entry for hemi-doppelganger... Base statistics of this monster type: Base level = 9, difficulty = 11, AC = 5, magic resistance = 10, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: fear factor Scroll identification only worked 100 times out of 289 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 81% Wand drop chance was reduced to 78% Potion drop chance was reduced to 96% Armor drop chance was reduced to 96% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: morning star The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: flail The following skill became untrainable if you tried to train it too early: occult spells (turn 15) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 31970) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 29531 Monster spawn increase reached its maximum at turn 71104 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 792453 The monster class that cannot be genocided was elemental The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: lower-level stinker (freq bonus 126) The monster species that spawned more often: sterilized documentary (freq bonus 12) The monster species that spawned more often: trek allowing whumped (freq bonus 24) The monster species that spawned more often: Jack the Ripper (freq bonus 12) The monster species that spawned more often: pumping laser (freq bonus 80) The monster species that spawned more often: Tanja (freq bonus 21) The monster species that spawned more often: snowothere (freq bonus 7) The monster species that spawned more often: tlot horse (freq bonus 15) The monster species that spawned more often: fumblebee (freq bonus 20) The monster species that spawned more often: Glaaki (freq bonus 12) The monster species that spawned more often: sea horse (freq bonus 6) The monster species that spawned more often: cage nonagreement (freq bonus 15) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 4) The monster species that spawned more often: Oblivion (freq bonus 15) The monster species that spawned more often: featly faster (freq bonus 15) The monster species that spawned more often: B2}=VJ1@C/_`nk B (freq bonus 72) The monster species that spawned more often: bright mind flayer (freq bonus 12) The monster species that spawned more often: blazing fern sprout (freq bonus 24) The monster species that spawned more often: agate warp fungus (freq bonus 20) The monster species that spawned more often: alignment vortex (freq bonus 5) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 9) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: meuniere immortally recoloring incoherently intermediatory The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: smaller velociraptor The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: egg-laying mammal The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: toadyism remittent The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: axus jelly The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 53) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: tennis racket ((null)) The RNG hath decreed that this item was always generated cursed: dark bar ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 15) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 7388 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 11 Your sanity was 0 You were cold resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having full nutrients (0) You had 906 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Fukoshima Radiation The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 94% b - protection 1 protect 0% 99% c - cure blindness 2 healing 0% 94% d - poison blast 4 attack 33% 294% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) sigil of control 3X Prepared(0) sigil of tempest 3X Prepared(0) sigil of discharge 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (homicidal cloak) Scrolls scroll of earth (LESBIANISM FOR EVERYONE) scroll of healing (DAMN IT) scroll of mana (SKYB) scroll of phase door (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of standard id (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of cure (ASSTRAELOS CHRAELOS) * scroll of extra healing (FEELING MARKSMAN AMYLEIN) * scroll of greater mana restoration (VOLARE) scroll of identify (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Spellbooks spellbook of confuse monster (hand-printed) spellbook of protection (dirty) spellbook of cure blindness (glittering) spellbook of poison blast (violet) Potions potion of sickness (unlight) Rings ring of teleportation (kevlar) Wands wand of poison (spiraling) wand of venom scattering (electronic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (22 of 20) devices [Basic] (max Expert) (34 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Poison Mage...