Winter, lawful male sticky Walscholar ------------ ..........| |..........| |..........| |..........| -..........| |........... ....@......| |..@.......| |..........| ...........| ------------ [Winter the Alpha Mission Team] St9 Dx12 Co7 In8 Wi14 Ch8 WalStiMalLaw S0 Dlvl:1 $0 HP16(16) Pw9(9) AC6 MC0 Mov12 Xp1/0 Wt77/980 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male sticky Walscholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons c - an uncursed +0 dagger (weapon in hand) {4} Armor d - an uncursed greased +0 leather armor (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands e - an uncursed wand of fear (0:12) {0} Gems a - 11 uncursed +0 diamonds {11} b - 2 uncursed +3 diamonds {2} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: burnopathy You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 94% Implant drop chance was reduced to 97% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 30% Food drop chance was reduced to 99% Monster death drops spawned with only 97% chance The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: scimitar (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 195) The following skill became untrainable after a while: attack spells (turn 47386) Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86491 Monster spawn increase reached its maximum at turn 230791 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4885257 The monster class that cannot be genocided was human or elf The monster species that spawned more often: cyborg ant (freq bonus 12) The monster species that spawned more often: axlem (freq bonus 4) The monster species that spawned more often: copolymerization boldfaced (freq bonus 4) The monster species that spawned more often: uranium dragonfly (freq bonus 6) The monster species that spawned more often: nonpro spirit (freq bonus 10) The monster species that spawned more often: cyborg ninja (freq bonus 4) The monster species that spawned more often: pestilent locust (freq bonus 1) The monster species that spawned more often: crystal gargoyle (freq bonus 12) The monster species that spawned more often: vampire bat (freq bonus 12) The monster species that spawned more often: visor crow (freq bonus 3) The monster species that spawned more often: fillen patch (freq bonus 4) The monster species that spawned more often: overpessimistic undiversified beadroll credential (freq bonus 14) The monster species that spawned more often: petty nupperibo (freq bonus 12) The monster species that spawned more often: ivy fellating (freq bonus 4) The monster species that spawned more often: bewitched maia (freq bonus 4) The monster species that spawned more often: brown naga (freq bonus 12) The monster species that spawned more often: slexual disease transmitter (freq bonus 1) The monster species that spawned more often: epidote growth (freq bonus 6) The monster species that spawned more often: red nightmare (freq bonus 6) The monster species that spawned more often: wumpus (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 8) The monster species that never randomly spawned: yellow viper The monster species that never randomly spawned: Rita's sweet stiletto The monster species that never randomly spawned: trump turret The monster species that never randomly spawned: drowning soul The monster species that never randomly spawned: matte fleshliest The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: spurn unbowed The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: chaos terrain (illusory) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: crypt (YOU ARE CLOSE TO DEATH, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 39) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 70) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: ash (fire-red) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this trap was always invisible: grassland trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 1) Trap randomization happened for 1 in 609 traps Next attribute increase check would have come at turn 267 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Speaker Walt The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Scrolls scroll of healing (DEFINITELY NOT THE ORACLE) scroll of mana (TOO FEKKING GOOD) scroll of phase door (YOU AINT GETTING OUT OF HERE ALIVE) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (THE AI IS OUTWITTING THE HUMANS) * scroll of extra healing (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) * scroll of greater mana restoration (SIE NICHT ANGESCHNALLT SIND) Wands wand of fear (biblic) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Walscholar... Since you quit, the score list will not be checked.