Winter, lawful male sustainer Walscholar --------- |.......- |....@@.| |.[...R.. --.----+- [Winter the Alpha Mission Team] St8 Dx7 Co7 In11 Wi9 Ch12 WalSusMalLaw S0 Dlvl:1 $0 HP16(16) Pw10(10) AC8 MC0 Mov12 Xp1/0 Wt79/960 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male sustainer Walscholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Pick an object. @ a human or elf (tame superschool speaker called Walt) (base level 10) (male) Accessing Pokedex entry for superschool speaker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, regenerating. Is the same race as you. This monster is always male. Can be seen with infravision. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d10, uses weapon - plines 4d4, uses magic spell(s) - random magic spell # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 93% Potion drop chance was reduced to 98% Monster death drops spawned with only 80% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: elemental spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: occult spells (turn 66) Heavy curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61522 Monster spawn increase reached its maximum at turn 136759 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3653396 The monster class that cannot be genocided was quadruped The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 5) The monster species that spawned more often: awning chopping (freq bonus 2) The monster species that spawned more often: stripper blustery (freq bonus 8) The monster species that spawned more often: gl turret (freq bonus 9) The monster species that spawned more often: papier-mache cow (freq bonus 9) The monster species that spawned more often: tin golem (freq bonus 10) The monster species that spawned more often: alien flower (freq bonus 8) The monster species that spawned more often: spike fiend (freq bonus 6) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 3) The monster species that spawned more often: ethnical violably (freq bonus 2) The monster species that spawned more often: color changer (freq bonus 24) The monster species that spawned more often: high priest mummy (freq bonus 12) The monster species that spawned more often: evasive enclave officer (freq bonus 2) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 3) The monster species that spawned more often: nilbog (freq bonus 4) The monster species that spawned more often: quee vortex (freq bonus 4) The monster species that spawned more often: phaser force patch (freq bonus 32) The monster species that spawned more often: gloombat (freq bonus 8) The monster species that spawned more often: epidote force patch (freq bonus 4) The monster species that spawned more often: enhanced chicken (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 12) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster species that never randomly spawned: cordon inductee The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: commissioning aviso The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: somberly bumpering The monster species that never randomly spawned: domestic volt fungus The monster species that never randomly spawned: infernal The monster species that never randomly spawned: command wolf The monster species that never randomly spawned: evasive riot breaker The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 13) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: jumping (fantastic) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: sand (KALIMARI DESERT) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 4) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Speaker Walt The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (448) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AS IF FEEL SOMETHING) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of standard id (YOUR INSIDE IS MADE OF MUD) scroll of cure (PAINT A BUTTERFLY TO PREVENT SELFHARM) * scroll of extra healing (OUSIRI SESEGGENBARPHARGGES) * scroll of greater mana restoration (NATURE PRESERVATION AND ALL THAT) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Walscholar... Since you quit, the score list will not be checked.