Winter, neutral male heretic Camperstriker --- #.##-- ..$. |#..## |f@..#| |..#..| |.....| --|---- ,,,# #,## ###---------#--------,# ---+---,,.....*..|,-......|,# |.<...|,#|*.......,|......|,# |.)...+,,-.......|#|.......,# |.....|,#--------- --------## |......,# -------## [Winter the Aimbot User] St12 Dx10 Co13 In13 Wi8 Ch12 CamHerMalNeu S11 Dlvl:1 $7 HP15(17) Pw12(12) AC9 MC0 Mov12 Xp1/1 Wt77/1480 T101 Latest messages You are putting on a little red hat. You finish your dressing maneuver. There is a wall in the way! 1 gold piece. There is a wall in the way! (2x) You displaced your kitten. There is a wall in the way! (5x) You find a secret door! The door resists! The door opens. The kitten picks up a leather jacket {12}. The kitten bites the destructomondaine. The destructomondaine pretends to be friendly to the kitten. You kill the destructomondaine! The kitten drops a leather jacket {12}. You see here a leather jacket {12}. You don't have anything else to wear. l - a leather jacket {12}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 170 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 88% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 31) The following skill became untrainable if you tried to train it too early: broadsword (turn 1100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43429 Monster spawn increase reached its maximum at turn 220249 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1697654 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: el drone (freq bonus 54) The monster species that spawned more often: wand trove (freq bonus 42) The monster species that spawned more often: big corroblob (freq bonus 8) The monster species that spawned more often: omen (freq bonus 32) The monster species that spawned more often: baby stone dragon (freq bonus 54) The monster species that spawned more often: dwarven chaos bearer (freq bonus 27) The monster species that spawned more often: orange beam (freq bonus 32) The monster species that spawned more often: shackle lich (freq bonus 18) The monster species that spawned more often: heavy vortex (freq bonus 54) The monster species that spawned more often: mutant ninja turtle (freq bonus 8) The monster species that spawned more often: pseudo-dragon (freq bonus 24) The monster species that spawned more often: chlorpromazine sower (freq bonus 66) The monster species that spawned more often: mini scrapotrice (freq bonus 28) The monster species that spawned more often: timid vacuum devil (freq bonus 28) The monster species that spawned more often: large giant (freq bonus 22) The monster species that spawned more often: kracho (freq bonus 7) The monster species that spawned more often: codifying lingula stuffed (freq bonus 18) The monster species that spawned more often: dissolved undead potato (freq bonus 16) The monster species that spawned more often: hematological rebating (freq bonus 7) The monster species that spawned more often: perique pedagogue (freq bonus 30) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster species that never randomly spawned: Juen's plateau boot The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: protestainst ettin zombie The monster species that never randomly spawned: japanese girl The monster species that never randomly spawned: opal spore The monster species that never randomly spawned: televiewer foregoer The monster species that never randomly spawned: specke vortex The monster species that never randomly spawned: opal growth The monster species that never randomly spawned: spellcaster lichen The monster species that never randomly spawned: egocentric kamadan The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: contamination (unstable) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 23) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 20) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 31) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 4) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: aule smithing (imba) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: particle cannon (commanded) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 4) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 1 Wisdom training was -2 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1398 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Khepri, Warden Arianna and Rodall 'Demo' Juhziz Your deity was Warden Arianna The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (STRAIGHT LINES IT SIGNED ME) scroll of mana (NOTARY SOJAC) scroll of phase door (IEO BELPHENO) scroll of standard id (XOR ME HSALS) scroll of cure (PROC TANK PUMP) * scroll of extra healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Camperstriker...