Winter, lawful male haxorish Gang Scholar | , . . . ,, # - - .` , , , , # ,, , ,) , ,, # , # # - - # , --- - |. < .. . | | , . .. . , . . { , #-- - -- [Winter the Bullying Victim] St16 Dx7 Co17 In13 Wi7 Ch8 ScoHaxMalLaw+MIEY S56 Dlvl:1 $0 HP18(18) Pw11(11) AC-1 MC2 Mov12 Xp1/14 Wt432/3760 T73 Latest messages You miss the space. You kill the space! You hear a flinging sound. You are hit by a crude spear. [-1 -> 17] You are hit by a crude spear. [-1 -> 16] You see here a fortune cookie {0}. t - a fortune cookie {0}. You kill the whnas! There is a wall in the way! (7x) You see here 2 crude spears {24}. The dummy monster needed for visual interface used armoring! You miss the dummy monster needed for visual interface. You hear bubbling water. There is a wall in the way! (10x) There is a door in the way! (3x) There is a wall in the way! (6x) # Really quit [yes/no]? Your inventory Weapons a - the uncursed +0 long sword named The Jungle Book {16} b - a blessed +0 long sword (weapon in hand) {16} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 plate mail {200} Comestibles t - an uncursed fortune cookie {0} Scrolls i - an uncursed scroll of trap detection {0} j - an uncursed finalized scroll of trap detection {0} o - 10 uncursed scrolls of healing {0} p - 8 uncursed scrolls of mana {0} q - 6 uncursed scrolls of phase door {0} r - 4 uncursed scrolls of standard id {0} s - 2 uncursed scrolls of cure {0} Spellbooks m - an uncursed spellbook of fireball (0:2) {0} n - an uncursed spellbook of fireball (2:2) {0} Potions g - an uncursed potion of water {0} h - an uncursed finalized potion of water {0} Rings e - an uncursed +2 ring of gain strength {0} f - an uncursed +5 ring of gain strength {0} Wands k - an uncursed wand of trap creation (0:24) {0} l - an uncursed wand of trap creation (0:24) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 75% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 75% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: spear The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: implants The following skill became untrainable after a while: chaos spells (turn 27460) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60688 Monster spawn increase reached its maximum at turn 137568 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 953380 The monster class that cannot be genocided was vortex The monster species that spawned more often: myrmidon ypolochagos (freq bonus 8) The monster species that spawned more often: Tiksrvzllat (freq bonus 12) The monster species that spawned more often: clumsy sphere (freq bonus 12) The monster species that spawned more often: Officer Katharina (freq bonus 8) The monster species that spawned more often: deep gnome (freq bonus 8) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 24) The monster species that spawned more often: yellow nightmare (freq bonus 4) The monster species that spawned more often: force lurker above (freq bonus 2) The monster species that spawned more often: colluded force patch (freq bonus 3) The monster species that spawned more often: memo spore (freq bonus 3) The monster species that spawned more often: Tulani (freq bonus 3) The monster species that spawned more often: tree beetle (freq bonus 12) The monster species that spawned more often: Wolf-Man (freq bonus 2) The monster species that spawned more often: mining site dragon (freq bonus 48) The monster species that spawned more often: darkwood spider (freq bonus 16) The monster species that spawned more often: forgotten beam (freq bonus 18) The monster species that spawned more often: brass-soldier (freq bonus 4) The monster species that spawned more often: goblin cop (freq bonus 6) The monster species that spawned more often: dim mushroom (freq bonus 12) The monster species that spawned more often: dark ronin (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster species that never randomly spawned: super thieving nymph The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: wandering cactus The monster species that never randomly spawned: neoclassicism immeasurably The monster species that never randomly spawned: navy mushroom The monster species that never randomly spawned: cosmo uncomplicated The monster species that never randomly spawned: rockery late The monster species that never randomly spawned: big fucking banger The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 15) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 71) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 73) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 26) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 24) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 1) Trap randomization happened for 1 in 144 traps Next attribute increase check would have come at turn 1171 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had the following problem: You can barely see the quasars. (0) You had not decided on your sexuality yet You had 1423 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Huginn and Muninn, Mog and Sebastian Your deity was Huginn and Muninn The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of trap detection (CASH EM OUSSIDE HOW BOU DAH) scroll of healing (OBI WAN CANOPY) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of standard id (FORMAT C) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (WAKE ME UP INSIDE) Spellbooks spellbook of fireball (stinking) Potions potion of water (clear) Rings ring of gain strength (alloy) Wands wand of trap creation (illusory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Winter the Gang Scholar... Since you quit, the score list will not be checked.