Winter, chaotic male atlantean Yeoman ----.------- |..........| |..........| |..........| |...u......| |..........| ..<........| ------------ [Winter the Usher] St13 Dx10 Co11 In11 Wi10 Ch9 YeoAtlMalCha S0 Dlvl:1 $0 HP21(21) Pw6(6) AC4 MC0 Mov10 Xp1/0 Wt128/3410 T14 Latest messages Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # You don't have another special ability in your normal form! Pick an object. u a unicorn or horse (tame saddled pony) (base level 3) Accessing Pokedex entry for pony... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (16). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, kick - ordinary physical 1d2, bite - ordinary physical # In what direction? [hykulnjb><] You mount the saddled pony. # (2x) fishing pole - This is a tool. Color: cyan. Material: metal. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This polearm weapon-tool can be applied to catch fish. # You need to be riding in order to use this technique. If you do, your steed's tameness will increase; higher technique levels increase the average amount of tameness points gained. Use this technique? [yn] (n) You calm your steed. The saddled pony gets tamer. You aren't skilled enough to reach from your pony. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 60% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 72% Armor drop chance was reduced to 80% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% The following skill could not be trained at all: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23000 Monster spawn increase reached its maximum at turn 139069 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 811388 The monster class that cannot be genocided was kobold The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: ultra-fat bitch (freq bonus 12) The monster species that spawned more often: petty-dwarf mage (freq bonus 16) The monster species that spawned more often: rock worm mass (freq bonus 10) The monster species that spawned more often: carport rutabaga (freq bonus 6) The monster species that spawned more often: jeoparding hydro (freq bonus 6) The monster species that spawned more often: mind-messing kitten (freq bonus 6) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 15) The monster species that spawned more often: RNG fish (freq bonus 36) The monster species that spawned more often: solid warp patch (freq bonus 14) The monster species that spawned more often: inhere raddling (freq bonus 18) The monster species that spawned more often: kliuer (freq bonus 14) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 72) The monster species that spawned more often: moross moss (freq bonus 72) The monster species that spawned more often: wereghost (freq bonus 5) The monster species that spawned more often: novice mage (freq bonus 18) The monster species that spawned more often: batwomen overinclined (freq bonus 10) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 24) The monster species that spawned more often: cincture snatching (freq bonus 14) The monster species that spawned more often: animated prostitute shoe (freq bonus 14) The monster species that spawned more often: colorless warp patch (freq bonus 15) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster species that never randomly spawned: Lily The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: giant amethyst dragonfly The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: error The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: fettered eulogistic The monster species that never randomly spawned: doll mistress The monster species that never randomly spawned: tiger The monster species that never randomly spawned: misemployment rooking The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: quicksand (deserted) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 29) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: ash (fire-red) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You had 1487 points of nutrition remaining You could swim You could survive without air You were riding your pony Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (72) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Not Ready(2848) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (visored helmet) * skullcap (masked helmet) * flack helmet (bluy helmet) * crystal helm (padded helmet) * mining helm (etched helmet) * field helm (red helmet) * helm of safeguard (long-hair helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (old gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (winter stilettos) * boots of safeguard (velcro sandals) Scrolls scroll of healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of mana (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of phase door (BUGNOSE) scroll of standard id (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of cure (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of extra healing (J00NETHACK) * scroll of greater mana restoration (RAMBA ZAMBA) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (2 of 20) memorization [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Yeoman... Since you quit, the score list will not be checked.