Winter, neutral male hemophage Jester ---------- |........| |........| |.@......| --.------- #,,, ##,# #,# #,## #,,# #-.-.--- ......| |.....| .....<| |.....| ------- [Winter the Little Fool] St14 Dx13 Co13 In9 Wi9 Ch16 JesHepMalNeu S0 Dlvl:1 $0 HP15(15) Pw5(5) AC1 MC0 Mov10 Xp1/0 Wt1538/1540 T19 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Winter, the hemophage Jester, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: double attacks Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 70% Tool drop chance was reduced to 75% Food drop chance was reduced to 94% Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was limited to skilled proficiency: body armor The following skill became untrainable if you tried to train it too early: implants (turn 220) The following skill became untrainable after a while: chaos spells (turn 30898) The following skill couldn't be trained before a certain turn number is reached: sling (turn 60368) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 53658 Monster spawn increase reached its maximum at turn 112101 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 349550 The monster class that cannot be genocided was vampire The monster species that spawned more often: crosby sidled (freq bonus 6) The monster species that spawned more often: farimage kamerel (freq bonus 18) The monster species that spawned more often: spider monkey (freq bonus 4) The monster species that spawned more often: embraced drowess (freq bonus 48) The monster species that spawned more often: bright beam (freq bonus 12) The monster species that spawned more often: headier intercept (freq bonus 8) The monster species that spawned more often: ransoem (freq bonus 1) The monster species that spawned more often: weeping fishing rod (freq bonus 8) The monster species that spawned more often: dear enemy (freq bonus 36) The monster species that spawned more often: gonad rat (freq bonus 1) The monster species that spawned more often: burning archer (freq bonus 8) The monster species that spawned more often: Olog-hai harrer (freq bonus 3) The monster species that spawned more often: dark girl (freq bonus 60) The monster species that spawned more often: gigant (freq bonus 8) The monster species that spawned more often: disequilibrium cutting bighearted (freq bonus 2) The monster species that spawned more often: crater colony (freq bonus 3) The monster species that spawned more often: flaming sphere (freq bonus 1) The monster species that spawned more often: cyan stalk (freq bonus 18) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 96) The monster species that spawned more often: death ant (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: Romann The monster species that never randomly spawned: dumb human The monster species that never randomly spawned: corroder acid blob The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: nemi speaker The monster species that never randomly spawned: king toad The monster species that never randomly spawned: perspicacity infundibulum The monster species that never randomly spawned: low centaur The monster species that never randomly spawned: pinnacled bayberry zinger The monster species that never randomly spawned: ettin mummy The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: geyser (stolen) The RNG hath decreed that this item was never generated: second skin (fleshy wrap) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 8) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 19) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 49) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 52) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 20) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Trap randomization happened for 1 in 759 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having double attacks (0) You had 1482 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (1476) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (ice-cold gloves) Scrolls scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) scroll of mana (ULULULULOHH) scroll of phase door (RITSCHRATSCHRITSCHRATSCH) scroll of standard id (LEP GEX VEN ZEA) scroll of cure (LENS ALITUS) * scroll of extra healing (VET POTE TONBE) * scroll of greater mana restoration (ZRUTARO KUZRO) Spellbooks spellbook of remove curse (possessive) spellbook of sleep (cryptic) Gems worthless piece of green glass (green) worthless piece of violet glass (violet) morion stone (black) worthless piece of orange glass (orange) loadstone (gray) worthless piece of red glass (red) worthless piece of pink glass (pink) worthless piece of radiant glass (radiant) healthstone (gray) worthless piece of white glass (white) worthless piece of teal glass (teal) worthless piece of blue glass (blue) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Jester... Since you quit, the score list will not be checked.