Winter, chaotic female lycanthropic Stormboy ------ --....-- |..D...| |..$...+ |..(...| |....@.+ --....-- ------ [Winter the Yoof] St11 Dx13 Co16 In6 Wi5 Ch9 StoLycFemCha S104 Space Base:3 $0 HP22(22) Pw7(7) AC7 MC3 Mov12 Xp1/1 Wt46/1510 T13 Latest messages This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) # This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) Your wallet is empty. # Tries to tame adjacent evilvariant monsters (use the pokedex to look for the 'Origin: Evil variant' bit). They can try to resist via monster magic resistance though. Use this technique? [yn] (n) # You can only use this technique while bare-handed and not polymorphed. If you do, your unarmed attacks do more damage for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) # (2x) Do you want to summon help? [yn] (n) You lack the energy to send forth a call for help! You need at least 20! DRAGO drops 1 gold piece. Pick an object. @ a human or elf or you (lycanthropic stormboy called Winter) Accessing Pokedex entry for werewolf... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 10, magic resistance = 20, alignment -7. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous, regenerating. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - confers lycanthropy # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 47% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 39% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill became untrainable if you tried to train it too early: morning star (turn 4) The following skill became untrainable after a while: long sword (turn 65146) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 29254) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84179 Monster spawn increase reached its maximum at turn 134853 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10728683 The monster class that cannot be genocided was rust monster or disenchanter The monster species that spawned more often: raven (freq bonus 12) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 12) The monster species that spawned more often: donno (freq bonus 6) The monster species that spawned more often: gray beetle (freq bonus 9) The monster species that spawned more often: morocco dewiest rail (freq bonus 4) The monster species that spawned more often: jabbered unkingly (freq bonus 1) The monster species that spawned more often: elder blue dragon (freq bonus 24) The monster species that spawned more often: proximo frostwork (freq bonus 4) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 2) The monster species that spawned more often: elder earth elemental (freq bonus 1) The monster species that spawned more often: bramble mold (freq bonus 8) The monster species that spawned more often: trail beast (freq bonus 8) The monster species that spawned more often: shrieker (freq bonus 4) The monster species that spawned more often: trail beast (freq bonus 12) The monster species that spawned more often: xorn zombie (freq bonus 12) The monster species that spawned more often: human flesh golem (freq bonus 8) The monster species that spawned more often: elo-dark hound (freq bonus 6) The monster species that spawned more often: COM2COM (freq bonus 12) The monster species that spawned more often: orgic saccharification (freq bonus 36) The monster species that spawned more often: fast gaboon (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster species that never randomly spawned: baby monkey The monster species that never randomly spawned: dark shoggoth The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: cockatoo The monster species that never randomly spawned: speculation seducive The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: amnesia force fungus The monster species that never randomly spawned: EQ Katcher The monster species that never randomly spawned: dork unicorn The monster species that never randomly spawned: star byakhee The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: enhance breath (specific) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 13) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 92) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 90) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 4) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 1) Trap randomization happened for 1 in 162 traps Next attribute increase check would have come at turn 582 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having dimmopathy (0) You were warned You had 1479 points of nutrition remaining You regenerated You were a werewolf You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cortege, Tache and Pillory Your deity was Pillory The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (544) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) zap em 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of warning (cone-shaped helmet) Scrolls scroll of healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of mana (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of phase door (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (INS CUBITOR) * scroll of extra healing (DUHU DA SHUDI KURU WUTSIYA) * scroll of greater mana restoration (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Master) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Winter the Stormboy... Since you quit, the score list will not be checked.