Winter, lawful male dolgsman Erdrick --------------- |.............| |.....o...@...| |.........f...| |.............| --------.------ [Winter the Young Boy] St12 Dx15 Co10 In6 Wi10 Ch6 ErdDolMalLaw S1 Dlvl:1 $1 HP8(8) Pw6(6) AC4 MC6 Mov11 Xp1/0 Wt128/1260 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. pair of sado maso gloves - This is a piece of armor. Color: gray. Material: leather. Appearance: comfortable gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gloves that is really comfortable and causes your prayer timeout to be faster, so you can pray more often. This pair of gloves causes fifty shades of grey. They provide low AC and low magic cancellation. pair of stairwell stomping boots - This is a piece of armor. Color: gray. Material: silver. Appearance: battle boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Battle boots power up your kicks to do more damage. This footwear causes stairwells to be trapped. They provide very good AC and 6 points of magic cancellation. helmet - This is a piece of armor. Color: bright green. Material: dragonhide. Appearance: hydra helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A standard helmet that can be worn for protection. # You don't have another special ability in your normal form! # This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level. Use this technique? [yn] (n) Pick an object. @ a human or elf or you (dolgsman erdrick called Winter, on a staircase) Accessing Pokedex entry for erdrick... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 59% Armor drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 73% of the time only The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: short sword The following skill became untrainable if you tried to train it too early: divination spells (turn 150) The following skill became untrainable after a while: high heels (turn 40288) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 28345) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71416 Monster spawn increase reached its maximum at turn 167954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 519082 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: sst bulb (freq bonus 4) The monster species that spawned more often: jungle ape (freq bonus 3) The monster species that spawned more often: large flaming sphere (freq bonus 4) The monster species that spawned more often: asian trapper (freq bonus 3) The monster species that spawned more often: four of spades (freq bonus 12) The monster species that spawned more often: counter ace (freq bonus 16) The monster species that spawned more often: elostone golem (freq bonus 18) The monster species that spawned more often: moss lichen (freq bonus 30) The monster species that spawned more often: clavish (freq bonus 16) The monster species that spawned more often: gore colony (freq bonus 4) The monster species that spawned more often: porter severity vortex (freq bonus 2) The monster species that spawned more often: telemeter vagued (freq bonus 4) The monster species that spawned more often: scummier unworked (freq bonus 4) The monster species that spawned more often: misplace pierce hemlock (freq bonus 1) The monster species that spawned more often: long live the golden (freq bonus 8) The monster species that spawned more often: inflictable systematizing (freq bonus 36) The monster species that spawned more often: six-headed hydra (freq bonus 18) The monster species that spawned more often: green jelly (freq bonus 12) The monster species that spawned more often: wimpy orange dragon (freq bonus 6) The monster species that spawned more often: apprentice angel (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster species that never randomly spawned: racey chicken The monster species that never randomly spawned: sexy butt The monster species that never randomly spawned: undead doll mistress The monster species that never randomly spawned: subjugator tenon The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: eeoyoo The monster species that never randomly spawned: winking terrapin The monster species that never randomly spawned: gigant The monster species that never randomly spawned: Aleax daybook The monster species that never randomly spawned: petty sweet woman The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 17) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 28) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 15) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 10) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: illness (cancerous) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: bubble bobble (unlucky) The RNG hath decreed that this item was always generated cursed: bubble bobble (unlucky) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 10) Trap randomization happened for 1 in 324 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 1398 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (blinking cloak) sado maso gloves (comfortable gloves) stairwell stomping boots (battle boots) helmet (hydra helmet) Scrolls scroll of healing (FYGING THROUGH THE CROWD) scroll of mana (SCROLL LABELS ARE PART OF SLEXQDB) scroll of phase door (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (TRAVEL IMMEDIATELY OUT OF THE WAY) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (UTOR COMPERIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Erdrick... Since you quit, the score list will not be checked.