Winter, lawful male spard Gladiator -------------- |............| ------- |............| |.....| ----------### +............| ####|.....| ##|.........,,# |............| +,,,......|####,-........|#,#### |............| ####|.<....,,##,|........|#,,,,# |............| |.....|#,,,,-........|#,,,#####-.----------.- |....--####,-.--.-%---#`,,,,,,,,,, ,,,,,,,# ----|- ,,##, ,,,---------.----,,,#### #,# #`,,,, ,,,.............|,,,,,,# #####,# ,,--.---- ###|............|#,###,# #`,,,,,, #,|...... |............| ---.- #,----.-------,|.....|####|............| |(..| #########,|..........|,|......,,,,.............| |>..| +,,,,,,,,,|..........|,|.....|####|............| ...f| ##########|...........,|.....| -------------- |..@| ------------#------- -...| ---#- [Winter the Velite] St16 Dx11 Co15 In8 Wi7 Ch4 GlaSpaMalLaw S38 Dlvl:1 $2 HP11(14) Pw2(2) AC4 MC0 Mov12 Xp1/9 Wt542/1730 T849 Latest messages You stop studying. The blot misses. The blot just misses! The blot bites you! [-2 -> 12] Your shield of reflection deflects the blot's attack. The kitten bites the blot. The blot is killed! What do you want to read? [d-hk or ?*] You continue your efforts to memorize the spell. You hear the footsteps of a guard on patrol. (2x) You hear someone counting money. You hear the footsteps of a guard on patrol. You hear someone counting money. You hear a flinging sound. You are hit by an arrow! [-3 -> 11] You stop studying. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 93% Armor drop chance was reduced to 79% Food drop chance was reduced to 91% Monster death drops spawned with only 92% chance The following skill was limited to expert proficiency: dart The following skill couldn't be trained before a certain turn number is reached: firearms (turn 26690) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45471 Monster spawn increase reached its maximum at turn 186951 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5161188 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Lemmy (freq bonus 2) The monster species that spawned more often: supreme nasty eye (freq bonus 4) The monster species that spawned more often: squarer madre (freq bonus 4) The monster species that spawned more often: torchbearer (freq bonus 6) The monster species that spawned more often: rending horror (freq bonus 12) The monster species that spawned more often: engild relet (freq bonus 2) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 4) The monster species that spawned more often: full-plated lich (freq bonus 15) The monster species that spawned more often: gevurah sephirah (freq bonus 6) The monster species that spawned more often: ego ice devil (freq bonus 10) The monster species that spawned more often: reshipper sudsed (freq bonus 27) The monster species that spawned more often: greyer warg (freq bonus 6) The monster species that spawned more often: ascent orc (freq bonus 48) The monster species that spawned more often: clear horror (freq bonus 3) The monster species that spawned more often: spider mummy (freq bonus 42) The monster species that spawned more often: mean mushroom (freq bonus 2) The monster species that spawned more often: Driving Impulse (freq bonus 32) The monster species that spawned more often: sonija (freq bonus 12) The monster species that spawned more often: petrography horror (freq bonus 8) The monster species that spawned more often: abounding habitable (freq bonus 8) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: eagle The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: harharhar nymph The monster species that never randomly spawned: hc beggar The monster species that never randomly spawned: orange light The monster species that never randomly spawned: feeder The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: fucking hell I don't recognize this monster The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: trembling (dreaming) The RNG hath decreed that this item was never generated: bubble bobble (unlucky) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 24) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 32) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 2) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: death (long, freq bonus 15) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: kati trap (freq bonus 6) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 1227 Strength training was 1 Dexterity training was 2 Wisdom training was 2 Constitution training was 12 Your sanity was 0 You had not decided on your sexuality yet Your chance to block was 27% You had 642 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc2589) - last build Thu Apr 25 22:44:06 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (ruined helmet) * skullcap (guzzle helmet) * flack helmet (translucent helmet) * crystal helm (narrow helmet) * mining helm (bluy helmet) * field helm (echo helmet) * helm of safeguard (crazy helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (covered pair of gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (arcane boots) * boots of safeguard (plof heels) Scrolls scroll of healing (PUFFIN TUNDRA) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (GRAE GURL) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (THE ELVENPING KLAMMERAFFELUXIDREAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Gladiator...