Winter, chaotic female deathmold User of Stand ################ #########,,,,,((,,,,,,,# #,,,,,,,,,############,# ##----- #####,######### #,# #,-...|##,,,,,, #,# #,|....,,,,#### #,########------- ,,....|,`,, #,,,,,,,,,...$..| #,-|-.-,##, ##########|.....| #[#,,,,$ |{....| #,#,##,# ------- #%#,##,# #,#,##,# ##,#,,,,, #,,###### ------,## |...@|,# |{>..-,# ------## [Winter the Arrow Pierced] St13 Dx11 Co12 In11 Wi11 Ch9 UseDeaFemCha S28 Dlvl:1 $0 HP13(13) Pw14(14) AC9 MC0 Mov9 Xp1/7 Wt0/1460 T140 Latest messages Pick an object. @ a human or elf or you (deathmold stand user called Winter) Accessing Pokedex entry for stand user... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical The bard called Michael Jackson the rhymer picks up 5 gold pieces {0}. The bard called Michael Jackson the rhymer hits the deathmold. The deathmold is killed! The bard called Michael Jackson the rhymer eats a deathmold corpse {20}. There is a wall in the way! You see here a pair of boiled gloves {4}. The dwen bites you! [-1 -> 12] You kill the dwen! You see here a dwen corpse {10}. (2x) You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) Oh wow! Is that your own shiny reflection you just saw? There is a wall in the way! (3x) Everything looks SO boring now. There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: corrosivity You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 28% Potion drop chance was reduced to 70% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: long sword The following skill was trained at one fifth the usual rate: attack spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 1809) The following skill became untrainable after a while: high heels (turn 20399) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 50968) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 33369 Monster spawn increase reached its maximum at turn 243999 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 918030 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: super vanishing point (freq bonus 96) The monster species that spawned more often: battle-bat (freq bonus 10) The monster species that spawned more often: shard stalk (freq bonus 16) The monster species that spawned more often: nesting czarist (freq bonus 12) The monster species that spawned more often: unscarred sterilely (freq bonus 24) The monster species that spawned more often: mental girl (freq bonus 10) The monster species that spawned more often: corpse-candle (freq bonus 36) The monster species that spawned more often: haxor (freq bonus 14) The monster species that spawned more often: Xqd',gL(/xbsn92xRffMGQCf+ (freq bonus 5) The monster species that spawned more often: chastise sandwich (freq bonus 15) The monster species that spawned more often: remonetization childbearing (freq bonus 5) The monster species that spawned more often: red puyo (freq bonus 6) The monster species that spawned more often: starvation ray (freq bonus 10) The monster species that spawned more often: petty movanic deva (freq bonus 48) The monster species that spawned more often: straddle electrocution nonincriminating (freq bonus 8) The monster species that spawned more often: bridled unrulier (freq bonus 7) The monster species that spawned more often: gigotaur (freq bonus 24) The monster species that spawned more often: drawable rutty comprehension facedown remarkably seigneurage spinet showily (freq bonus 18) The monster species that spawned more often: aetheroi (freq bonus 28) The monster species that spawned more often: antimatter growth (freq bonus 18) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster species that never randomly spawned: apprentice lichen The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: slumber sphere The monster species that never randomly spawned: keter sephirah The monster species that never randomly spawned: bueyue grue The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: azure spore The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: bortz galvanizer plaything The monster species that never randomly spawned: stardust wort The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 12) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 5) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 18) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 6) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: paving (clack-clack) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 11) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 168 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1359 points of nutrition remaining You could survive without air You had improved technique levels You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc2589) - last build Thu Apr 25 22:44:06 2019. You could not have safely prayed (21) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (CONE ALACIO) scroll of standard id (THARR) scroll of cure (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of extra healing (CHOP CHOP MASTA ONION) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the User of Stand...