Winter, neutral female dunadan Sage ---------- |......... +......rr| |........- |..$..@f.| ---------- [Winter the Invoker] St6 Dx5 Co6 In11 Wi12 Ch3 SagDunFemNeu S0 Dlvl:1 $0 HP19(19) Pw29(29) AC9 MC0 Mov12 Xp1/0 Wt28/1010 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a neutral female dunadan Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. mace named Thornwalk - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A mace. It's quite a weak weapon, actually. This is not a real artifact, and therefore it doesn't actually do anything special. robe - This is a piece of armor. Color: bright magenta. Material: leather. Appearance: pink robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. potion of ice - This is a potion. Color: bright magenta. Material: glass. Appearance: purple. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. You will freeze solid if you quaff this potion, which is usually a bad thing. Better use it as a missile to slow down enemies. # (2x) You don't have another special ability in your normal form! Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Pick an object. @ a human or elf or you (dunadan sage called Winter, on a staircase) Accessing Pokedex entry for sage... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 3, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 48% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 98% chance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill became untrainable after a while: body spells (turn 14570) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 23614) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43690 Monster spawn increase reached its maximum at turn 101060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 332316 The monster class that cannot be genocided was centaur The monster species that spawned more often: agate wort (freq bonus 4) The monster species that spawned more often: mental lady (freq bonus 21) The monster species that spawned more often: insane lich (freq bonus 2) The monster species that spawned more often: mana fungus (freq bonus 4) The monster species that spawned more often: easy piercer (freq bonus 3) The monster species that spawned more often: general (freq bonus 2) The monster species that spawned more often: anybody appeaser (freq bonus 4) The monster species that spawned more often: undead fetish (freq bonus 6) The monster species that spawned more often: disable overcapitalized (freq bonus 3) The monster species that spawned more often: bihid lich (freq bonus 6) The monster species that spawned more often: card spore (freq bonus 4) The monster species that spawned more often: big mimic (freq bonus 4) The monster species that spawned more often: spit demon (freq bonus 6) The monster species that spawned more often: inhuman laureating (freq bonus 4) The monster species that spawned more often: goda captain of orc (freq bonus 33) The monster species that spawned more often: Pantyhose (freq bonus 2) The monster species that spawned more often: paging woodcutting (freq bonus 80) The monster species that spawned more often: sticky growth (freq bonus 12) The monster species that spawned more often: passivity lichen (freq bonus 16) The monster species that spawned more often: wood elven assassin (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 24) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 5) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: unstoppable mumak The monster species that never randomly spawned: lurker The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: giant brown locust The monster species that never randomly spawned: reproducing imp The monster species that never randomly spawned: effusively gash The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: siege tower The monster species that never randomly spawned: creaky throat The monster species that never randomly spawned: thick elf-lord The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 159) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 23) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 20) Trap randomization happened for 1 in 425 traps Next attribute increase check would have come at turn 1824 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc2589) - last build Thu Apr 25 22:44:06 2019. You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 50% b - healing 1 healing 0% 50% c - freeze sphere 1 matter 0% 50% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (GO TEAM NASTYTRAP) scroll of confuse monster (PANACHE EM EXTENDED BEAU GESTE) scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of phase door (ARE YOU HAVING FUN YET) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of extra healing (SUN FALL FROM SKY) * scroll of greater mana restoration (GWEN SHOULD HAVE PICKED EDDIE) Spellbooks spellbook of force bolt (virtual) spellbook of healing (candy) spellbook of freeze sphere (featherweight) Potions potion of levitation (distilled) potion of ice (purple) potion of healing (mint) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Sage... Since you quit, the score list will not be checked.