Winter, neutral female fenek Acid Mage -+-+--- |.....| --! -- |.[...| |...... ....@.| | |..d*.. ------- [Winter the Oozer] St7 Dx12 Co9 In17 Wi9 Ch9 AciFenFemNeu S0 Dlvl:1 $0 HP17(17) Pw20(20) AC6 MC1 Mov12 Xp1/0 Wt96/1070 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Winter, the fenek Acid Mage, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 80% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 42% Armor drop chance was reduced to 74% Tool drop chance was reduced to 68% Food drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: petkeeping The following skill became untrainable if you tried to train it too early: attack spells (turn 102) The following skill became untrainable after a while: trident (turn 7730) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 38541) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43382 Monster spawn increase reached its maximum at turn 116103 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4871125 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: blink wort (freq bonus 40) The monster species that spawned more often: cretonne stateliest (freq bonus 14) The monster species that spawned more often: contamination light (freq bonus 32) The monster species that spawned more often: white whale (freq bonus 14) The monster species that spawned more often: lacunar maggie amongst (freq bonus 6) The monster species that spawned more often: opal patch (freq bonus 21) The monster species that spawned more often: white whale (freq bonus 40) The monster species that spawned more often: orc champion (freq bonus 6) The monster species that spawned more often: lib aberration (freq bonus 12) The monster species that spawned more often: fucker troll (freq bonus 24) The monster species that spawned more often: giant tick (freq bonus 12) The monster species that spawned more often: uniforming zaniest (freq bonus 5) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 18) The monster species that spawned more often: +1 ed wall (freq bonus 12) The monster species that spawned more often: reflye (freq bonus 96) The monster species that spawned more often: petty draugrog (freq bonus 36) The monster species that spawned more often: pile of platinum coins (freq bonus 7) The monster species that spawned more often: ushering laccolith followed victory biodegradable (freq bonus 9) The monster species that spawned more often: direst exedra (freq bonus 20) The monster species that spawned more often: jumping flame flower (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 12) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: brawling endamaging kinesthetically The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: indefatigability vapourer The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: flingaur The monster species that never randomly spawned: bagman intently The monster species that never randomly spawned: siege kobold The monster species that never randomly spawned: sloppy force fungus The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: urine (pewet) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 76) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 13) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 19) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 66) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: crystal flood trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 4) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 240 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc2589) - last build Thu Apr 25 22:44:06 2019. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of urine (6 TIME) scroll of healing (LA VIVME) scroll of mana (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of phase door (YNORI ERUP) scroll of standard id (OXHE SRIAN) scroll of cure (THE LAKITUS ARE THROWING LAKITUS) * scroll of extra healing (I HEARD YOU WERE SLEEPING THERE) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of acid sphere (mossy) spellbook of acid stream (poultry) Potions potion of paralysis (castor bean) potion of oil (incandescent) Rings ring of protection from shape changers (glittery) Wands wand of acid (important) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Winter the Acid Mage... Since you quit, the score list will not be checked.