Winter, chaotic male redguardian Space Marine ---------### |...[))@%,@# ----- |.....))|#,# ....|####### |....)))| ####|......|,,,,,,# -------.- ##,,,,,..._...#,###-.--- ------------ #,, ,,,,,,,|......#,##,....| |..........|###########,, #,####,#......|,,,,|...| |...........,,,,,,,,,,,,, #,# #,-#----#-,,##||<|| |....|.....|,###-#----##-. ,,# #,,,,,,,,,,,# ...| |..........-,,,,-......... ,,## ############# ---- -------.-#--,,##|....##...|,####,, #,,###### #,,,,,,,, |{.........,,,,,,, ,,,,,,,,# ######### -.. ......|,,,,,,################,#####,---|- ->$ -|....|## #,,,,,,,,,,,,,,,,,,,,,# |...# ### ------- #####################,###|..##| #`,,,..||.| #####------ [Winter the Corporal] St18/01 Dx11 Co19 In4 Wi4 Ch7 SmaRedMalCha S12860 Space Base:50 $36 HP83(83) Pw12(12) AC10 MC3 Mov12 Xp4/91 Wt261/2190 T286 Latest messages You see here 18 darts {0}. mineral bolts - This is a weapon. Color: gray. Material: stone. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This crossbow bolt does slightly more damage than a regular one. tarrier - This is a piece of armor. Color: transparent. Material: tar. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This shield might be a good choice for a spellcaster since it's non-metallic. It gives good AC and reasonably high chance to block. What do you want to wield? [- a-evx or ?*] Never mind. What do you want to wear? [stu or ?*] You are now wearing a tarrier. Sergeant McShithead drops a crude short sword {12}. What do you want to wear? [su or ?*] You are putting on a great helmet. You finish your dressing maneuver. Your mind oscillates briefly. What do you want to read? [h-m or ?*,] Never mind. What do you want to take off? [gtu or ?*] You can't. It is cursed. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 hand blaster (alternate weapon; not wielded) {12} c - 97 uncursed +0 bullets (in quiver) {3} d - 100 uncursed +0 blaster bolts {2} x - 44 uncursed +0 mineral bolts {1} Armor g - a heavily cursed -3 jumpsuit (being worn) {5} s - an uncursed +0 orcish helm {12} t - an uncursed +0 tarrier (being worn) {30} u - a cursed -3 helm of opposite alignment (being worn) {20} w - a blessed +0 elven mithril-coat {60} Comestibles q - an uncursed fortune cookie {0} r - 5 uncursed cream pies {0} Scrolls h - 4 uncursed scrolls of healing {0} i - an uncursed greased scroll of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - a blessed finalized potion of monster detection {0} Wands n - an uncursed wand of slow monster named slow monster (0:6) {0} o - an uncursed wand of magic missile named of striking (0:6) {0} Tools e - 5 uncursed +0 torch (722)'s {100} v - an uncursed +3 unicorn horn {8} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 328 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 99% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 10% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: shield The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: petkeeping The following skill became untrainable if you tried to train it too early: knife (turn 8) The following skill became untrainable if you tried to train it too early: implants (turn 119) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 47055) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17852 Monster spawn increase reached its maximum at turn 223428 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3070661 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: apelike creature (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: undead ego snake (freq bonus 16) The monster species that spawned more often: magic fungus (freq bonus 45) The monster species that spawned more often: kok (freq bonus 6) The monster species that spawned more often: eldritch stalk (freq bonus 20) The monster species that spawned more often: elf boxer (freq bonus 56) The monster species that spawned more often: insane monster (freq bonus 24) The monster species that spawned more often: mad dood (freq bonus 14) The monster species that spawned more often: xorn techer (freq bonus 24) The monster species that spawned more often: purple warp patch (freq bonus 10) The monster species that spawned more often: burning fern sprout (freq bonus 28) The monster species that spawned more often: outage brightened (freq bonus 10) The monster species that spawned more often: wereblacklight (freq bonus 10) The monster species that spawned more often: blank mushroom (freq bonus 7) The monster species that spawned more often: Katcher (freq bonus 12) The monster species that spawned more often: cyan starlit sky (freq bonus 28) The monster species that spawned more often: hobbit beller (freq bonus 6) The monster species that spawned more often: hardhittogoyle (freq bonus 12) The monster species that spawned more often: threshold force fungus (freq bonus 80) The monster species that spawned more often: terracotta soldier (freq bonus 15) The monster species that spawned more often: irritating woman (freq bonus 14) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters that can teleport (freq bonus 14) The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: decimalized joule The monster species that never randomly spawned: shushed twinkly The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: versify humored The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: vampiroid The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: group troll The monster species that never randomly spawned: mirror jelly The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 14) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 16) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 7) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: paving (GREEN CROSS ACTUALLY EXISTS, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this trap was always invisible: gay trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 6) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 509 Strength training was -4 Dexterity training was 4 Wisdom training was 6 Constitution training was 7 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 25% You had 1711 points of nutrition remaining You regenerated mana You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Krog, Winston and Cyrus Your deity was Cyrus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) orcish helm (iron skull cap) helm of opposite alignment (great helmet) Scrolls scroll of healing (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (PLZ RETURN TO DEVTEAM) * scroll of extra healing (TO DO CANCENUS) * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of random enchantment (SUCH A FLEECY LYNN) Potions potion of monster detection (acai berry) potion of paralysis (deadweight) Wands wand of slow monster (willow) wand of magic missile (dodecagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 50: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (30 of 160) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Space Marine...