Winter, lawful male angelic Chevalier ------ |.{..+ +..$.| |.@D/. ------ [Winter the Basher] St12 Dx7 Co8 In4 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt38/1140 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Winter, the angelic Chevalier, welcome back to SlashEMExtended! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 75% Tool drop chance was reduced to 62% Concealing monsters were spawned underneath items 87% of the time only The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: broadsword (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32787 Monster spawn increase reached its maximum at turn 164503 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1677689 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: umbra colony (freq bonus 6) The monster species that spawned more often: turbojet splendider (freq bonus 9) The monster species that spawned more often: estivate outwalking styled (freq bonus 9) The monster species that spawned more often: pseudo-dragon (freq bonus 42) The monster species that spawned more often: petty large death dog (freq bonus 16) The monster species that spawned more often: mornungol (freq bonus 18) The monster species that spawned more often: roommate's almost lover (freq bonus 12) The monster species that spawned more often: Shaktari (freq bonus 8) The monster species that spawned more often: capitate gushy (freq bonus 7) The monster species that spawned more often: snail thr android rider (freq bonus 8) The monster species that spawned more often: depraved orc (freq bonus 4) The monster species that spawned more often: tong condone (freq bonus 3) The monster species that spawned more often: nasty warp fungus (freq bonus 12) The monster species that spawned more often: dwarf zombie (freq bonus 6) The monster species that spawned more often: dancing girl (freq bonus 2) The monster species that spawned more often: hole spider (freq bonus 6) The monster species that spawned more often: hungry soul (freq bonus 8) The monster species that spawned more often: lightning xorn (freq bonus 16) The monster species that spawned more often: flysh eel (freq bonus 36) The monster species that spawned more often: burning wall (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: traduce scratcher The monster species that never randomly spawned: void patch The monster species that never randomly spawned: streamfish The monster species that never randomly spawned: health trove The monster species that never randomly spawned: joyous girl The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: hole stalk The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: gouge dick (pornographic) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 29) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 5) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 20) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 12) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 78) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could not have safely prayed (703) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (THE CALLING DOES NOT DECREASE) * scroll of extra healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of greater mana restoration (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) Spellbooks spellbook of healing (antimatter) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.