Winter, lawful male angelic Chevalier --------------.- |.`.````.`.....| ......`...`....| |.....`.`......| |..`.`D@`..`...| ---------------- [Winter the Basher] St6 Dx5 Co4 In8 Wi14 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC6 MC0 Mov12 Xp1/0 Wt38/680 T5 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now play ZAPM mode! Add OPTIONS=zapem to your options file for that :-) Be careful! New moon tonight. The hidden kobold reads a cursed scroll labeled ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA {0}! Floating bubbles appear! Pick an object. ` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (bubble) This is a bubble, which causes stunning. Really step into it? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: corrosivity You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 65% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: general combat (turn 68) The following skill became untrainable if you tried to train it too early: techniques (turn 256) The following skill became untrainable after a while: trident (turn 6227) The following skill couldn't be trained before a certain turn number is reached: mace (turn 30138) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27601 Monster spawn increase reached its maximum at turn 102332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2710110 The monster class that cannot be genocided was rodent The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: kabbalah combustible (freq bonus 18) The monster species that spawned more often: stone elemental (freq bonus 12) The monster species that spawned more often: omega herakles (freq bonus 24) The monster species that spawned more often: elrab (freq bonus 10) The monster species that spawned more often: reticulated concordant (freq bonus 4) The monster species that spawned more often: young mercurial dragon (freq bonus 8) The monster species that spawned more often: acidifying archaeologically (freq bonus 6) The monster species that spawned more often: Kop Kaptain (freq bonus 2) The monster species that spawned more often: dark koala (freq bonus 12) The monster species that spawned more often: sassy lassy (freq bonus 4) The monster species that spawned more often: soberer mild (freq bonus 24) The monster species that spawned more often: rad southerner (freq bonus 72) The monster species that spawned more often: werebee (freq bonus 5) The monster species that spawned more often: external hissed (freq bonus 12) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 3) The monster species that spawned more often: petty big ghost (freq bonus 24) The monster species that spawned more often: lucifer phenylketonuric (freq bonus 8) The monster species that spawned more often: stone jelly (freq bonus 48) The monster species that spawned more often: werepeeptoe (freq bonus 14) The monster species that spawned more often: priestly lacerate (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster species that never randomly spawned: minotaur boxer The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: cozier unpen The monster species that never randomly spawned: stalking master lichen The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: grunthack cube The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: mazier reviver The monster species that never randomly spawned: bacterioid turret The monster species that never randomly spawned: recant grubworm The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 3) The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 145) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 4) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: enhance breath (specific) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Trap randomization happened for 1 in 180 traps Next attribute increase check would have come at turn 3090 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1496 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.7 (0a4f46f8) - last build Sun Mar 3 10:23:23 2019. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of sleep (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of standard id (INESSENTIAL INFILTRATED IVY) scroll of cure (LASH EM EXTENDED BALROG SHOW) * scroll of extra healing (RW NW PRT M HRW) * scroll of greater mana restoration (ODIV) scroll of bubble bobble (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) Spellbooks spellbook of healing (detestable) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.