Winter, lawful male angelic Chevalier -------------- |....@.#..!..| |........D.... |..a.........| |............. -.-|--.------- , , [Winter the Basher] St13 Dx11 Co10 In5 Wi17 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC3 MC0 Mov12 Xp1/0 Wt38/1300 T9 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now play ZAPM mode! Add OPTIONS=zapem to your options file for that :-) Be careful! New moon tonight. The firefly bites you! [-1 -> 23] You hear some noises in the distance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 48% Potion drop chance was reduced to 70% Food drop chance was reduced to 96% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: shield (turn 19) The following skill became untrainable if you tried to train it too early: petkeeping (turn 105) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: general combat (turn 19317) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50484) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78540 Monster spawn increase reached its maximum at turn 213475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3396656 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: Barrier Kop (freq bonus 10) The monster species that spawned more often: green ogre (freq bonus 8) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 24) The monster species that spawned more often: roast turkey (freq bonus 36) The monster species that spawned more often: glacier fern (freq bonus 28) The monster species that spawned more often: idolan (freq bonus 36) The monster species that spawned more often: great wyrm of elements (freq bonus 24) The monster species that spawned more often: confiscating toboggan (freq bonus 8) The monster species that spawned more often: caning calligraphic (freq bonus 8) The monster species that spawned more often: edgily vibraharp (freq bonus 10) The monster species that spawned more often: usherette conservatively (freq bonus 8) The monster species that spawned more often: Carmilla (freq bonus 24) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 18) The monster species that spawned more often: wretched defiler (freq bonus 40) The monster species that spawned more often: slime warp patch (freq bonus 12) The monster species that spawned more often: pit play figure (freq bonus 10) The monster species that spawned more often: slime prince (freq bonus 5) The monster species that spawned more often: compensatory pellagra headwaiter (freq bonus 12) The monster species that spawned more often: pentothal luxuriance swirly (freq bonus 32) The monster species that spawned more often: error (freq bonus 14) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: chaos lizard The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: multitudinously communalism The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: ravenous cube The monster species that never randomly spawned: hidden shaman The monster species that never randomly spawned: unbailable resplendent The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 18) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 27) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 25) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 12) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 191) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 73) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 52) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: ore mining (off-build) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 9) Trap randomization happened for 1 in 170 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1492 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.7 (0a4f46f8) - last build Sun Mar 3 10:23:23 2019. You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of summon undead (PNLS DTH) scroll of healing (SAVE SOME POWER AFTER BEATTACK) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (SMALLER3 SMALLER3 SMALLER3) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of extra healing (OUSIRI SESEGGENBARPHARGGES) * scroll of greater mana restoration (TRAINED THE HARD WAY) Spellbooks spellbook of healing (molded) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.