Winter, lawful male angelic Chevalier ------- -----## |...........-,## |...........|,,# |...........|,## |...... |...-+------- |.....` |.... |.....|#### |...... |.....|.........-... |.......|.....|............... |.......|.....-- --............--------- |..............| ...----,...|-.........| |..............| ...|..`...............| |..............| --%|....|.....-....|...| | |....-......---|....|I........||....|...| .- |..............|....|.....--.-|-----|...| ....... |..............|-...| I.. |...| -------- ......| |.>...........I-|...---- -...- ........| | .......| - |....-|--...|.III>..... ..)............ ........ .......`......... |.%.........|..%I...... ...I.....R..@.. ......................... |.%)........----%..%---### ...........I. .................... |........... +...).%,,,.. ........)I. u .................. ---------- ------#####- --------- ---------------- [Winter the Religious One] St15 Dx9 Co9 In3 Wi11 Ch5 CheAngMalLaw S44922 Dlvl:33 $670 HP-19(143) Pw36(114) AC0 MC3 Mov12 Xp11/12717 Wt772/1830 T8890 Blind Latest messages You hear a flinging sound. It is missed. You are hit! [-4 -> 38] The negator misses. You miss the negator. (3x) It misses. It bites you! [-1 -> 38] It claws you! [-23 -> 15] Warning: HP low! It brushes against your leg. In what direction? [hykulnjb><] You feel better. It bites you! [-3 -> 24] Warning: HP low! It claws you! You die... Your inventory Amulets j - an uncursed amulet of technicality {0} q - a cursed amulet of restful sleep {0} Weapons a - a blessed corroded +0 trident (weapon in hand) {10} o - 6 uncursed +0 frag grenades {0} W - an uncursed +0 dagger {4} Armor c - a blessed +2 small shield (being worn) {12} g - an uncursed strongly greased +0 pair of kicking boots (being worn) {8} i - a blessed +1 enchanted (of China) special shield {40} s - a cursed -2 dwarvish mithril-coat (being worn) {60} Q - an uncursed +0 helm of telepathy (being worn) {20} T - an uncursed +0 pair of gauntlets of fumbling (being worn) {4} Comestibles I - 2 blessed apples {0} M - an uncursed fortune cookie {0} O - 25 uncursed Pineapples {0} Scrolls l - 3 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - an uncursed scroll of phase door {0} p - an uncursed burnt scroll of cure {0} H - a blessed scroll of enchant weapon {0} S - an uncursed scroll of gold detection {0} Spellbooks b - an uncursed spellbook of command undead (0:3) {0} r - an uncursed strongly greased finalized spellbook of stone to flesh (0:5) {0} Potions d - a potion of holy water {0} e - a finalized potion of holy water {0} h - an uncursed potion of restore ability {0} v - an uncursed finalized potion of beneficial effect {0} w - an uncursed finalized potion of levitation {0} z - an uncursed potion of water {0} C - an uncursed potion of extra healing {0} L - an uncursed potion of fruit juice {0} R - an uncursed stainless potion of salt water {0} V - the blessed potion of monster detection named Tyrant's Power {0} Rings y - a cursed -1 ring of increase damage {0} G - an uncursed +2 ring of increase damage {0} Wands f - an uncursed wand of light (0:8) {0} t - an uncursed wand of cancellation (0:0) {0} u - an uncursed wand of full healing named of healing (6:3) {0} x - a * uncursed wand of lightning (0:3) {0} B - an uncursed wand of cold (0:3) {0} D - an uncursed wand of striking (0:0) {0} K - an uncursed rusty wand of striking (0:0) {0} U - an uncursed wand of sleep named of Paralysis (0:0) {0} Tools k - an uncursed oil lamp (1394) {0} A - an uncursed rusty +0 guitar {40} E - an uncursed can of grease (0:4) {0} F - 7 uncursed wax candle (2000)'s {0} J - an uncursed leather saddle {0} X - an uncursed large box named Weapon/Armor/Scroll/SpellBook/Wands {574} Z - a * blessed crystal ball (0:1) {0} Contents of the large box named Weapon/Armor/Scroll/SpellBook/Wands: an uncursed eucalyptus leaf {0} 2 uncursed tripe rations {0} a blessed finalized scroll of bad effect {0} an uncursed +0 pick-axe {32} an uncursed wand of polymorph named no charges (0:0) {0} an uncursed +0 axe {24} an uncursed spellbook of cure sickness (7:1) {0} an uncursed spellbook of detect foot (0:2) {0} an uncursed rustproof +0 pair of water walking boots {8} an uncursed tin of goddamn cat meat {0} 2 uncursed food rations {0} a blessed clove of garlic {0} 5 uncursed apples {0} an uncursed hidden lizard corpse {10} an uncursed tin of white harpy meat {0} 27 uncursed Pineapples {0} a blessed sprig of wolfsbane {0} an uncursed lembas wafer {0} an uncursed wand of probing (3:18) {0} an uncursed wand of sleep named No charges (0:0) {0} a blessed wand of identify (0:0) {0} a blessed finalized scroll of identify {0} an uncursed scroll of genocide {0} an uncursed spellbook of cause fear (0:0) {0} an uncursed spellbook of poison blast (0:1) {0} a blessed spellbook of healing (0:3) {0} 2 uncursed scrolls of enchant armor {0} a blessed scroll of acquirement {0} a blessed finalized scroll of magic mapping {0} an uncursed scroll of WC {0} a blessed finalized scroll of gold detection {0} an uncursed scroll of undo genocide {0} an uncursed finalized scroll of enchant weapon {0} a blessed scroll of destroy armor {0} an uncursed scroll of enchant weapon {0} an uncursed scroll of create monster {0} Final attributes You were piously aligned Your alignment was 43 Your max alignment was 43 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 86% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: two-handed sword (turn 22) The following skill became untrainable if you tried to train it too early: bow (turn 380) The following skill became untrainable after a while: long sword (turn 29558) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 34112) Number of artifacts generated was 2 Number of fake artifacts generated was 14 Monster spawn increase started at turn 40872 Monster spawn increase reached its maximum at turn 106871 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8803080 The monster class that cannot be genocided was jelly The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: cuke glassily (freq bonus 5) The monster species that spawned more often: petty volcanic cattle (freq bonus 16) The monster species that spawned more often: berry crucified (freq bonus 18) The monster species that spawned more often: teal warp fungus (freq bonus 6) The monster species that spawned more often: weeder dominator (freq bonus 12) The monster species that spawned more often: petro permamimic (freq bonus 20) The monster species that spawned more often: two-headed snake (freq bonus 12) The monster species that spawned more often: followeth volatilizing (freq bonus 4) The monster species that spawned more often: baptist preconstruct (freq bonus 7) The monster species that spawned more often: magebane eye (freq bonus 18) The monster species that spawned more often: Mister Garbage Houses (freq bonus 12) The monster species that spawned more often: forbidden arts centaur (freq bonus 24) The monster species that spawned more often: orc of the ages of stars (freq bonus 16) The monster species that spawned more often: jiggly calendered (freq bonus 6) The monster species that spawned more often: Karin (freq bonus 2) The monster species that spawned more often: evil warp fungus (freq bonus 4) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 12) The monster species that spawned more often: nebulous beam (freq bonus 12) The monster species that spawned more often: topsider airman refashion (freq bonus 9) The monster species that spawned more often: Lamashtu (freq bonus 27) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: ascomoid The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: Emperor Nero The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: springy The monster species that never randomly spawned: golden warp fungus The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: dark koala The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 14) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 34) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this trap was always invisible: rememberance trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 1) Trap randomization happened for 1 in 579 traps Next attribute increase check would have come at turn 16075 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 0 The escalating chokhmah attack damage was 8 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You were blinded (121) You were heterosexual You were prevented from having sickness resistance (0) You were prevented from having numbopathy (0) Your chance to block was 21% You fumbled You were telepathic You had infravision You had 669 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 317% b - poison blast 4 attack 90% 61% c - cause fear 3 enchant 0% 52% d - detect foot 7 divine 99% 73% e - cure sickness 3 healing 0% 78% Techniques known in the end Name Level Status turn undead 11XR Prepared(0) blessing 11X Prepared(0) healing hands 11X Prepared(0) spirituality check 11X Prepared(0) dazzle 11 R Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) Discoveries Amulets amulet of technicality (infinite looped) amulet versus poison (wary) amulet of restful sleep (mitten) Weapons bec de corbin (beaked polearm) Armor robe (green robe) orcish helm (iron skull cap) iron shoes (hard shoes) gnomish boots (little black boots) gnomish helm (little red hat) dwarvish cloak (hooded cloak) high boots (jackboots) kicking boots (weapon light boots) helm of telepathy (masked helmet) gauntlets of fumbling (slit gloves) water walking boots (high iron boots) Scrolls scroll of identify (TWAS BRILLIG) scroll of healing (DEFINITELY NOT THE ORACLE) scroll of mana (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (SIE NICHT ANGESCHNALLT SIND) scroll of cure (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of extra healing (TEPER VY MERTVY) * scroll of greater mana restoration (FAHR TZU) scroll of destroy armor (SHENME SHIHOU TENGTONG FABU) scroll of enchant weapon (THE ROUND MUST IN THE ANGULAR) scroll of gold detection (QUICKER USED THE STUNT OF ELF) scroll of undo genocide (AWAKED FASTLY) scroll of secure identify (STIFFEN BODY TO ADD POWER) scroll of enchant armor (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of WC (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of punishment (REQUICO SIDES) scroll of create monster (INQUE COMUS) scroll of acquirement (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of magic mapping (THERAC 25) scroll of bad effect (MUMAK MUST DIE) scroll of lava (BBQ BBQ) scroll of warping (PENDERFYNIAD ANGHYWIR) scroll of blank paper (unlabeled) scroll of reverse identify (SPLASH EM EXTENDED POOL PARTY) scroll of genocide (FASCICULUS PROPRIUS) Spellbooks spellbook of healing (colluded) spellbook of poison blast (sour) spellbook of cause fear (scintillating) spellbook of detect foot (beige) spellbook of cure sickness (conspiratory) spellbook of command undead (twisting) spellbook of stone to flesh (frosty) Potions * potion of water (clear) potion of oil (incandescent) potion of levitation (reddish) potion of gain level (frothing) potion called Crashes and Evaporates (freezing) potion of paralysis (black lily) potion of monster detection (icy) potion called Burns a little (starlight) potion of blindness (gaseous) potion of restore ability (dark) potion of beneficial effect (paisley) potion of extra healing (steamy) potion of fruit juice (flowing) potion of salt water (illegal) Rings ring of adornment (thieves guild) ring of polymorph control (palladium) ring of increase damage (thumb screwing) Wands wand of cold (zinc) wand of identify (vajra rope) wand of striking (smelly) wand of lightning (crashbug) wand of probing (octagonal) wand of trap creation (chiseled) wand of mutation (dyed) wand of digging (fuzzy) wand of light (wedged) wand of polymorph (bitumen) wand of speed monster (pokemon logo) wand of cancellation (cocky) wand of full healing (shaped) wand of sleep (knobbed) Tools leather saddle (saddle) oil lamp (lamp) wax candle (candle) large box (wooden box) crystal ball (glass orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 33: <- You are here Voluntary challenges You eaten 35 times You eaten food with animal by-products 23 times You eaten meat 19 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 277 times You killed 181 monsters You read items or engraved 54 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (20 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (32 of 20) general combat [Unskilled] (max Expert) (28 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (61 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (121 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (53 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (293 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (107 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...