Winter, lawful male angelic Chevalier ----.----- |......... |........| . |......... |......k.| |..D.....| |..@.....| ---------- [Winter the Basher] St14 Dx7 Co9 In6 Wi13 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC7 MC0 Mov12 Xp1/0 Wt38/1310 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: quad attacks You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 93% Food drop chance was reduced to 43% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 27) The following skill became untrainable if you tried to train it too early: healing spells (turn 799) The following skill became untrainable after a while: implants (turn 30623) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 50524) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41691 Monster spawn increase reached its maximum at turn 386616 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1742090 The monster class that cannot be genocided was dragon The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: unreal force fungus (freq bonus 16) The monster species that spawned more often: spike warp fungus (freq bonus 24) The monster species that spawned more often: arc bug (freq bonus 18) The monster species that spawned more often: cortex (freq bonus 8) The monster species that spawned more often: spike mushroom (freq bonus 36) The monster species that spawned more often: traipsing autographing (freq bonus 12) The monster species that spawned more often: frail sphere (freq bonus 4) The monster species that spawned more often: bright violet force patch (freq bonus 24) The monster species that spawned more often: knottily countian exhortation (freq bonus 18) The monster species that spawned more often: ogre ego lord (freq bonus 12) The monster species that spawned more often: thermally accentuating (freq bonus 18) The monster species that spawned more often: jollifying glasswork (freq bonus 21) The monster species that spawned more often: slimy colony (freq bonus 5) The monster species that spawned more often: uncontaminated shah (freq bonus 9) The monster species that spawned more often: Officer Ina (freq bonus 6) The monster species that spawned more often: levitate solarium (freq bonus 6) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 3) The monster species that spawned more often: heaven ripper (freq bonus 8) The monster species that spawned more often: lucent lonelier (freq bonus 48) The monster species that spawned more often: jazzer gargle (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 9) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 10) The monster species that never randomly spawned: ratty slime The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: firebrate wort The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: conscious spore The monster species that never randomly spawned: spinner warp fungus The monster species that never randomly spawned: emperor lich The monster species that never randomly spawned: crunchy stalk The monster species that never randomly spawned: barricade The monster species that never randomly spawned: wandkeeper The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 38) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 36) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 18) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Trap randomization happened for 1 in 88 traps Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having quad attacks (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of stinking cloud (CLASH EM EXTENDED OF THE TITANS) scroll of healing (FUS RO DAH) scroll of mana (LLIYLLATNEMTONMAI) scroll of phase door (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (GENE FFS) * scroll of greater mana restoration (MORKE GRUVER) Spellbooks spellbook of healing (indecisive) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.