Winter, lawful male angelic Chevalier ... ..... ..@.. ..D.. --- [Winter the Basher] St12 Dx5 Co12 In7 Wi14 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC8 MC0 Mov12 Xp1/0 Wt38/1370 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 157 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 63% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 84% Potion drop chance was reduced to 94% Armor drop chance was reduced to 99% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: healing spells (turn 83) The following skill became untrainable if you tried to train it too early: paddle (turn 1372) The following skill became untrainable after a while: two-handed weapons (turn 36861) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 68707) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108835 Monster spawn increase reached its maximum at turn 173548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6536208 The monster class that cannot be genocided was vortex The monster class that was spawned more often: Zouthern animal (freq bonus 5) The monster species that spawned more often: measurage scrim (freq bonus 14) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 78) The monster species that spawned more often: weird mold (freq bonus 16) The monster species that spawned more often: irresistible spore (freq bonus 42) The monster species that spawned more often: stone warp fungus (freq bonus 72) The monster species that spawned more often: secured premium (freq bonus 7) The monster species that spawned more often: thorn mushroom (freq bonus 42) The monster species that spawned more often: starboard bootlegging (freq bonus 96) The monster species that spawned more often: gatling automata (freq bonus 32) The monster species that spawned more often: Wurie (freq bonus 18) The monster species that spawned more often: feral morlock (freq bonus 54) The monster species that spawned more often: arch-lichen (freq bonus 36) The monster species that spawned more often: evil star (freq bonus 60) The monster species that spawned more often: maintain wine (freq bonus 21) The monster species that spawned more often: rosanny (freq bonus 21) The monster species that spawned more often: frost spider (freq bonus 18) The monster species that spawned more often: apprehend engrained (freq bonus 28) The monster species that spawned more often: Teddy Ruxpin (freq bonus 96) The monster species that spawned more often: void fungus (freq bonus 18) The monster species that spawned more often: player gremlin (freq bonus 16) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 15) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: manufactory somnambulant The monster species that never randomly spawned: wolfing pottering The monster species that never randomly spawned: skullduggery dipt The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: recess vortex The monster species that never randomly spawned: putit The monster species that never randomly spawned: bathtub spick The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty The monster species that never randomly spawned: leprechotta The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 135) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 35) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 43) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 20) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 16) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 4) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 4) Trap randomization happened for 1 in 901 traps Next attribute increase check would have come at turn 689 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from drunken boxing (0) Your chance to block was 21% You saw invisible You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1050) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (RENEW TIME DIFFER SO QUANTITY) scroll of healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of mana (CATACLYSM) scroll of phase door (TLON UQBAR) scroll of standard id (NOBIMUS UPSCOTI) scroll of cure (HAHAHAHAHAHAHA) * scroll of extra healing (EAT FRUIT FASTLY) * scroll of greater mana restoration (YET ANOTHER SCROLL LABEL) Spellbooks spellbook of healing (powered) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.